// //
// ALICE Cosmic Ray Trigger //
// //
-// This class contains the functions for version 0 of the ALICE Cosmic Ray //
-// Trigger. This version will be used to simulation comic rays in alice with//
-// all the detectors. It include geometry and hits (position and momentum) //
+// This class contains the functions for final version of the ALICE Cosmic //
+// Ray Trigger. This version will be used to simulation comic rays in alice //
+// with all the detectors. //
+// It include geometry and hits (position and momentum) //
// //
// Send comments to: //
// //
// //
// Puebla, Pue. Mexico December 2007 //
// //
-// Last Update: June 28th 2008 //
+// Last Update: Aug. 4th 2008 //
///////////////////////////////////////////////////////////////////////////////
-//
#include <Riostream.h>
#include <TGeoMatrix.h>
#include <TGeometry.h>
#include <TMath.h>
-//#include <TNode.h>
#include <TTUBE.h>
-//#include <TVirtualMC.h>
#include <TString.h>
#include <TSystem.h>
#include "TGeoManager.h"
#include "TGeoVolume.h"
#include "TGeoPcon.h"
-//#include "TGeoTube.h"
#include "TGeoPgon.h"
#include "TGeoTrd1.h"
#include "TGeoCompositeShape.h"
#include "TGeoPara.h"
-//
#include "AliACORDEv1.h"
#include <TClonesArray.h>
#include <TLorentzVector.h>
#include <TVirtualMC.h>
#include <TPDGCode.h>
-//#include <TGeometry.h>
#include <TBRIK.h>
#include <TNode.h>