Fix in pileup algo 0 (F. Prino)
authorprino <prino@f7af4fe6-9843-0410-8265-dc069ae4e863>
Fri, 9 Oct 2009 10:38:39 +0000 (10:38 +0000)
committerprino <prino@f7af4fe6-9843-0410-8265-dc069ae4e863>
Fri, 9 Oct 2009 10:38:39 +0000 (10:38 +0000)
ITS/AliITSVertexer3D.cxx

index 632e4f5..04ef649 100644 (file)
@@ -385,7 +385,7 @@ Int_t AliITSVertexer3D::FindTracklets(TTree *itsClusterTree, Int_t optCuts){
            if(phi2<0)phi2=2*TMath::Pi()+phi2;
            Double_t diff = TMath::Abs(phi2-phi1); 
            if(diff>TMath::Pi())diff=2.*TMath::Pi()-diff; 
-           if(optCuts==0 && diff<fDiffPhiMax){
+           if(optCuts==0 && diff<fDiffPhiforPileup){
              Double_t r1=TMath::Sqrt(gc1[0]*gc1[0]+gc1[1]*gc1[1]);
              Double_t zc1=gc1[2];
              Double_t r2=TMath::Sqrt(gc2[0]*gc2[0]+gc2[1]*gc2[1]);