Float_t x[3], xdet[3], destep, hits[10], m, ekin, um[3], ud[3], be, out;
//Float_t radius;
Float_t xalic[3], z, guiEff;
- // Parametrization for light guide uniformity -> OBSOLETE!!!!
- Float_t guiPar[4]={0.31,-0.0004,0.0197,0.7958};
+ // Parametrization for light guide uniformity
+ // -> OBSOLETE!!!! For guide tilted @ 46 degrees
+ //Float_t guiPar[4]={0.31,-0.0004,0.0197,0.7958};
+ // NEW!!! Light guide tilted @ 51 degrees
+ Float_t guiPar[4]={0.31,-0.0006305,0.01337,0.8895};
Double_t s[3], p[3];
const char *knamed;
//
// Determine in which quadrant the particle is
if(vol[0]==1){ //Quadrant in ZNC
- // Calculating particle coordinates inside ZN
+ // Calculating particle coordinates inside ZNC
xdet[0] = x[0]-fPosZNC[0];
xdet[1] = x[1]-fPosZNC[1];
// Calculating quadrant in ZN
}
else if(vol[0]==2){ //Quadrant in ZPC
- // Calculating particle coordinates inside ZP
+ // Calculating particle coordinates inside ZPC
xdet[0] = x[0]-fPosZPA[0];
xdet[1] = x[1]-fPosZPA[1];
if(xdet[0]>=fDimZP[0]) xdet[0]=fDimZP[0]-0.01;