ClassImp(TPCSector2DEditor)
- TPCSector2DEditor::TPCSector2DEditor(const TGWindow *p, Int_t id, Int_t width, Int_t height,
- UInt_t options, Pixel_t back) :
- TGedFrame(p, id, width, height, options | kVerticalFrame, back)
+TPCSector2DEditor::TPCSector2DEditor(const TGWindow *p, Int_t id, Int_t width, Int_t height,
+ UInt_t options, Pixel_t back) :
+ TGedFrame(p, id, width, height, options | kVerticalFrame, back)
{
fM = 0;
MakeTitle("TPCSector2D");
- //!!! create the widgets here ...
-
- // Register the editor.
- // TClass *cl = TPCSector2D::Class();
- // TGedElement *ge = new TGedElement;
- // ge->fGedFrame = this;
- // ge->fCanvas = 0;
- // cl->GetEditorList()->Add(ge);
-
fUseTexture = new TGCheckButton(this, "UseTexture");
AddFrame(fUseTexture, new TGLayoutHints(kLHintsTop, 3, 1, 1, 0));
fUseTexture->Connect