AliMUONPadStatusMaker maker(*calib);
// this is here that we decide on our "goodness" policy, i.e.
- // what do we call an invalid pad (a pad maybe bad because it's HV
+ // what do we call an invalid pad (a pad maybe bad because its HV
// was too low, or its pedestals too high, etc..)
//
maker.SetHVSt12Limits(1300,1600);
// we do not check that status is != 0x0, as this is supposed to be
// the responsability of the padStatusMaker.
- AliMUONPadStatusMapMaker mapMaker;
+ AliMUONPadStatusMapMaker mapMaker(*calib);
Int_t mask(0x8080);
//FIXME: kind of fake one for the moment, we consider dead only