}
//__________________________________________________________________
-AliMUON::AliMUON(const char *name)
- : AliDetector(name,name),
+AliMUON::AliMUON(const char *name, const char* title)
+ : AliDetector(name, title),
fNCh(AliMUONConstants::NCh()),
fNTrackingCh(AliMUONConstants::NTrackingCh()),
fMUONData(0),
{
public:
AliMUON();
- AliMUON(const char* name);
+ AliMUON(const char* name, const char* title);
virtual ~AliMUON();
// Geometry
}
//___________________________________________
-AliMUONv1::AliMUONv1(const char *name)
-: AliMUON(name),
+AliMUONv1::AliMUONv1(const char *name, const char* title)
+: AliMUON(name, title),
fAngleEffect(kTRUE),
fStepMaxInActiveGas(0.6),
fStepSum(0x0),
{
public:
AliMUONv1();
- AliMUONv1(const char *name);
+ AliMUONv1(const char *name, const char* title = "default");
virtual ~AliMUONv1();
virtual void CreateGeometry();
virtual void CreateMaterials();
//=================== MUON Subsystem ===========================
cout << ">>> Config.C: Creating AliMUONv1 ..."<<endl;
- AliMUON *MUON = new AliMUONv1("MUON");
+ AliMUON *MUON = new AliMUONv1("MUON", "default");
// The 3 switches below are to be used for the trigger code
// their default value is set in AliMUON.h