}
void AliGenCocktail::
-AddGenerator(AliGenerator *Generator, char* Name, Float_t RateExp)
+AddGenerator(AliGenerator *Generator, const char* Name, Float_t RateExp)
{
//
// Add a generator to the list
//
// Add a new generator to the list
virtual void AddGenerator
- (AliGenerator *Generator, char* Name, Float_t RateExp );
+ (AliGenerator *Generator, const char* Name, Float_t RateExp );
virtual TList* Entries() {return fEntries;}
// Iterators
AliGenCocktailEntry* FirstGenerator();
}
AliGenCocktailEntry:: AliGenCocktailEntry
-(AliGenerator* Generator, char * Name, Float_t RateExp):TNamed(Name, "Generator Cocktail Entry")
+(AliGenerator* Generator, const char * Name, Float_t RateExp):TNamed(Name, "Generator Cocktail Entry")
{
// Constructor using generator type, name and rate per event
fGenerator=Generator;
AliGenCocktailEntry();
AliGenCocktailEntry(const AliGenCocktailEntry &entry);
AliGenCocktailEntry
- (AliGenerator* Generator, char* Name, Float_t RateExp);
+ (AliGenerator* Generator, const char* Name, Float_t RateExp);
~AliGenCocktailEntry(){;}
AliGenerator* Generator() {return fGenerator;}
void SetGenerator(AliGenerator* generator){fGenerator=generator;}