adding geantino in MapParticles() corrected
authorivana <ivana@f7af4fe6-9843-0410-8265-dc069ae4e863>
Wed, 6 Jun 2001 09:33:47 +0000 (09:33 +0000)
committerivana <ivana@f7af4fe6-9843-0410-8265-dc069ae4e863>
Wed, 6 Jun 2001 09:33:47 +0000 (09:33 +0000)
TGeant4/TG4ParticlesManager.cxx

index 8041411..e9da06b 100644 (file)
@@ -133,7 +133,7 @@ void  TG4ParticlesManager::MapParticles()
   fParticlePDGMap.Add("He3", GetPDGEncoding("He3") );
   fParticlePDGMap.Add("opticalphoton", GetPDGEncoding("opticalphoton"));
   // fParticlePDGMap.Add("???","FeedbackPhoton");
-  fParticleNameMap.Add("geantino", GetPDGEncoding("geantino"));
+  fParticlePDGMap.Add("geantino", GetPDGEncoding("geantino"));
 
   // add verbose
   G4cout << "Particle maps have been filled." << G4endl;