Adding a setter for RELDIS generator
authorcoppedis <coppedis@f7af4fe6-9843-0410-8265-dc069ae4e863>
Thu, 23 Feb 2012 20:39:28 +0000 (20:39 +0000)
committercoppedis <coppedis@f7af4fe6-9843-0410-8265-dc069ae4e863>
Thu, 23 Feb 2012 20:39:28 +0000 (20:39 +0000)
ZDC/AliZDC.h

index f64fe35..0bd9512 100644 (file)
@@ -86,6 +86,7 @@ public:
   Int_t SpectatorsTracked() const {return fSpectatorTracked;}
   void  SetBeamEnergy(Float_t beamEnergy) {fBeamEnergy = beamEnergy;}
   void  SetpAsystem() {fIspASystem = kTRUE;}
+  void  SetRELDISGenerator() {fIsRELDISgen = kTRUE;}
 
 private: