// ZTrans
#pragma link C++ class Reve::ZTrans-;
+#pragma link C++ class Reve::ZTransSubEditor+;
+#pragma link C++ class Reve::ZTransEditor+;
// RGBAPalette
#pragma link C++ class Reve::RGBAPalette+;
#pragma link C++ class Reve::RenderElementObjPtr+;
#pragma link C++ class Reve::RenderElementListBase+;
#pragma link C++ class Reve::RenderElementList+;
+#pragma link C++ class Reve::RenderElementEditor+;
#pragma link C++ class Reve::ReferenceBackPtr;
#pragma link C++ class Reve::RGDoubleValuator+;
#pragma link C++ class Reve::RGTriVecValuator+;
-//================================
-// g3d/
-//================================
+//=====================================
+// Graphical elements (with renderers)
+//=====================================
// Track
#pragma link C++ class Reve::Track+;
#pragma link C++ class Reve::TrackList+;
#pragma link C++ class Reve::TrackRnrStyle+;
+#pragma link C++ class Reve::TrackListEditor+;
+
+// Cascade
+#pragma link C++ class Reve::Cascade+;
+#pragma link C++ class Reve::CascadeList+;
+#pragma link C++ class Reve::CascadeListEditor+;
// V0
#pragma link C++ class Reve::V0+;
#pragma link C++ class Reve::V0List+;
+#pragma link C++ class Reve::V0ListEditor+;
// PointSet
#pragma link C++ class Reve::PointSet+;
#pragma link C++ class Reve::PointSetArray+;
+#pragma link C++ class Reve::PointSetArrayEditor+;
// FrameBox
#pragma link C++ class Reve::FrameBox+;
// QuadSet
#pragma link C++ class Reve::Quad+;
#pragma link C++ class Reve::OldQuadSet+;
-#pragma link C++ class Reve::QuadSet+;
-
#pragma link C++ class Reve::OldQuadSetGL+;
+#pragma link C++ class Reve::QuadSet+;
+#pragma link C++ class Reve::QuadSetEditor+;
#pragma link C++ class Reve::QuadSetGL+;
// BoxSet
#pragma link C++ class Reve::Box+;
#pragma link C++ class Reve::BoxSet+;
+#pragma link C++ class Reve::BoxSetGL+;
// GeoNode
#pragma link C++ class Reve::GeoNodeRnrEl+;
#pragma link C++ class Reve::GeoTopNodeRnrEl+;
-
-// TrianlgeSet
-#pragma link C++ class Reve::TriangleSet;
-
-//================================
-// ged/
-//================================
-
-#pragma link C++ class Reve::ZTransSubEditor+;
-#pragma link C++ class Reve::ZTransEditor+;
-
-#pragma link C++ class Reve::RenderElementEditor+;
-#pragma link C++ class Reve::TrackListEditor+;
-#pragma link C++ class Reve::V0ListEditor+;
#pragma link C++ class Reve::GeoNodeRnrElEditor+;
#pragma link C++ class Reve::GeoTopNodeRnrElEditor+;
-#pragma link C++ class Reve::PointSetArrayEditor+;
-
+// TrianlgeSet
+#pragma link C++ class Reve::TriangleSet;
#pragma link C++ class Reve::TriangleSetEditor;
-
-//================================
-// gl/
-//================================
-
-// ReveGLRenderers
-#pragma link C++ class Reve::BoxSetGL+;
#pragma link C++ class Reve::TriangleSetGL;