4 //////////////////////////////////////////////////////////////////////////
8 // Utility class to draw Electrons, photons, Jets, Clusters,etc //
10 //////////////////////////////////////////////////////////////////////////
12 #ifndef ROOT_TPolyLine3D
13 #include <TPolyLine3D.h>
18 class AliFFruit : public TPolyLine3D {
21 TObject *fFruit; //Pointer to original fruit
25 AliFFruit(TObject *obj, Float_t eta, Float_t phi, Float_t pt, Int_t type);
26 virtual ~AliFFruit() {;}
27 virtual void Delete(Option_t *option="");
28 TObject *Fruit() {return fFruit;}
29 virtual char *GetObjectInfo(Int_t px, Int_t py);
31 ClassDef(AliFFruit, 0) //Utility class to draw Electrons, photons, Jets, Clusters,etc