- if (lDcaXiDaughters > 0.3) continue;
- if (lXiCosineOfPointingAngle < 0.999 ) continue;
- if (lDcaV0ToPrimVertexXi < 0.05) continue;
- if (lDcaBachToPrimVertexXi < 0.03) continue;
- //if (TMath::Abs(lInvMassLambdaAsCascDghter-1.11568) > 0.006 ) continue;
- if (lDcaV0DaughtersXi > 1.) continue;
- if (lV0CosineOfPointingAngleXi < 0.998) continue;
- if (lDcaPosToPrimVertexXi < 0.1) continue;
- if (lDcaNegToPrimVertexXi < 0.1) continue;
- if (lXiRadius < .9) continue;
- //if (lXiRadius > 100) continue;
- if (lV0RadiusXi < 0.9) continue;
- //if (lV0RadiusXi > 100) continue;
+ if (lDcaXiDaughters > 0.3) continue; // in AliCascadeVertexer
+ if (lXiCosineOfPointingAngle < 0.999 ) continue; // in AliCascadeVertexer
+ if (lDcaV0ToPrimVertexXi < 0.05) continue; // in AliCascadeVertexer
+ if (lDcaBachToPrimVertexXi < 0.03) continue; // in AliCascadeVertexer
+ if (lDcaV0DaughtersXi > 1.) continue; // in AliV0vertexer
+ if ((fCollidingSystem == "pp") && (lV0toXiCosineOfPointingAngle < 0.998)) continue; // in AliV0vertexer
+ if ((fCollidingSystem == "pPb") && (lV0CosineOfPointingAngleXi < 0.998)) continue; // in AliV0vertexer
+ if (lDcaPosToPrimVertexXi < 0.1) continue; // in AliV0vertexer
+ if (lDcaNegToPrimVertexXi < 0.1) continue; // in AliV0vertexer
+ if (lXiRadius < .9) continue; // in AliCascadeVertexer
+ if (lV0RadiusXi < 0.9) continue; // in AliV0vertexer