}
}
+//_____________________________________________________________________________
+TObjArray*
+AliMUON2DStoreValidator::Validate(const AliMUONV2DStore& store)
+{
+ /// Validate the store. Check only the presence of all manus (i.e.
+ /// check nothing about the values themselves)
+
+ Bool_t (*kCheck)(const AliMUONVCalibParam&,Int_t) = 0x0;
+ return Validate(store,kCheck);
+}
+
//_____________________________________________________________________________
TObjArray*
AliMUON2DStoreValidator::Validate(const AliMUONV2DStore& store,
TObjArray* Validate(const AliMUONV2DStore& store, Float_t invalidFloatValue);
+ TObjArray* Validate(const AliMUONV2DStore& store);
+
TObjArray* Validate(const AliMUONV2DStore& store,
Bool_t (*check)(const AliMUONVCalibParam&,Int_t));