virtual void Generate();
virtual void Init() {}
virtual void SetSigma(Float_t sx, Float_t sy, Float_t sz);
- virtual void SetMomentum(Float_t pmom) {fPMin=pmom; fPMax=pmom;}
- virtual void SetPhi(Float_t phi) {fPhiMin=phi*TMath::Pi()/180; fPhiMax=phi*TMath::Pi()/180;}
- virtual void SetTheta(Float_t theta) {fThetaMin=theta*TMath::Pi()/180; fThetaMax=theta*TMath::Pi()/180;}
+ virtual void SetMomentum(Float_t pmom) {fPMin=pmom; fPMax=pmom; SetBit(kMomentumRange);}
+ virtual void SetPhi(Float_t phi) {fPhiMin=phi*TMath::Pi()/180; fPhiMax=phi*TMath::Pi()/180; SetBit(kPhiRange);}
+ virtual void SetTheta(Float_t theta) {fThetaMin=theta*TMath::Pi()/180; fThetaMax=theta*TMath::Pi()/180; SetBit(kThetaRange);}
virtual void SetPart(Int_t part) {fIpart=part;}
virtual void SetGun(Double_t px, Double_t py, Double_t pz, Double_t x,
Double_t y, Double_t z) {fP[0]=px;fP[1]=py;fP[2]=pz;fOrigin[0]=x;fOrigin[1]=y;