#include "TG4PhysicsConstructorSpecialControls.h"
#include "TG4G3Cut.h"
#include "TG4G3Control.h"
+#include "AliDecayer.h"
#include <G4ParticleDefinition.hh>
#include <G4VProcess.hh>
TG4PhysicsManager::TG4PhysicsManager(G4VModularPhysicsList* physicsList)
: fPhysicsList(physicsList),
+ fDecayer(0),
fSetEMPhysics(true),
fSetOpticalPhysics(false),
fSetHadronPhysics(false),
TG4PhysicsManager::TG4PhysicsManager(){
//
+ delete fDecayer;
delete fParticlesManager;
delete fG3PhysicsManager;
}
// bremsstrahlung
fProcessMap.Add("eBrem", kPBrem);
fProcessMap.Add("IeBrem", kPBrem);
- fProcessMap.Add("MuBrem", kPBrem);
+ fProcessMap.Add("MuBrems", kPBrem);
fProcessMap.Add("IMuBremsstrahlung", kPBrem);
fProcessMap.Add("LowEnBrem", kPBrem);