flnk2 = 0;
fNGenerators=0;
fEntries = 0;
-
+ fRandom = kFALSE;
}
AliGenCocktail::AliGenCocktail(const AliGenCocktail & cocktail):
if (fStack) entry->Generator()->SetStack(fStack);
entry->Generator()->Init();
}
+
+ next.Reset();
+
+ if (fRandom) {
+ fProb.Set(fNGenerators);
+ next.Reset();
+ Float_t sum = 0.;
+ while((entry = (AliGenCocktailEntry*)next())) {
+ sum += entry->Rate();
+ }
+
+ next.Reset();
+ Int_t i = 0;
+ Float_t psum = 0.;
+ while((entry = (AliGenCocktailEntry*)next())) {
+ psum += entry->Rate() / sum;
+ fProb[i++] = psum;
+ }
+ }
+ next.Reset();
}
void AliGenCocktail::FinishRun()
eventVertex.Set(3);
for (Int_t j=0; j < 3; j++) eventVertex[j] = fVertex[j];
-
- //
- // Loop over generators and generate events
- Int_t igen=0;
-
- while((entry = (AliGenCocktailEntry*)next())) {
- igen++;
- if (igen ==1) {
- entry->SetFirst(0);
- } else {
- entry->SetFirst((partArray->GetEntriesFast())+1);
- }
+ if (!fRandom) {
+ //
+ // Loop over generators and generate events
+ Int_t igen=0;
+
+ while((entry = (AliGenCocktailEntry*)next())) {
+ igen++;
+ if (igen ==1) {
+ entry->SetFirst(0);
+ } else {
+ entry->SetFirst((partArray->GetEntriesFast())+1);
+ }
//
// Handle case in which current generator needs collision geometry from previous generator
//
- gen = entry->Generator();
- if (gen->NeedsCollisionGeometry())
- {
- if (preventry && preventry->Generator()->ProvidesCollisionGeometry())
+ gen = entry->Generator();
+ if (gen->NeedsCollisionGeometry())
{
- gen->SetCollisionGeometry(preventry->Generator()->CollisionGeometry());
- } else {
- Fatal("Generate()", "No Collision Geometry Provided");
+ if (preventry && preventry->Generator()->ProvidesCollisionGeometry())
+ {
+ gen->SetCollisionGeometry(preventry->Generator()->CollisionGeometry());
+ } else {
+ Fatal("Generate()", "No Collision Geometry Provided");
+ }
}
+ entry->Generator()->SetVertex(fVertex.At(0), fVertex.At(1), fVertex.At(2));
+ entry->Generator()->Generate();
+ entry->SetLast(partArray->GetEntriesFast());
+ preventry = entry;
+ }
+ } else {
+ //
+ // Select a generator randomly
+ //
+ Int_t i;
+ Float_t p0 = gRandom->Rndm();
+
+ for (i = 0; i < fNGenerators; i++) {
+ if (p0 < fProb[i]) break;
}
+
+ entry = (AliGenCocktailEntry*) fEntries->At(i);
+ entry->SetFirst(0);
+ gen = entry->Generator();
entry->Generator()->SetVertex(fVertex.At(0), fVertex.At(1), fVertex.At(2));
entry->Generator()->Generate();
entry->SetLast(partArray->GetEntriesFast());
- preventry = entry;
- }
+ }
+
+
next.Reset();
// Header
AliGenEventHeader* header = new AliGenEventHeader("AliGenCocktail");
//
#include "AliGenerator.h"
+#include <TArrayF.h>
class AliGenCocktailEntry;
+class TArrayF;
class AliGenCocktail : public AliGenerator
virtual void FinishRun();
virtual void Generate();
virtual void SetVertexSmear(VertexSmear_t smear);
+ virtual void SetRandomise(Bool_t flag) {fRandom = flag;}
+
//
// Add a new generator to the list
virtual void AddGenerator
protected:
Int_t fNGenerators; // Number of generators booked
+ Bool_t fRandom; // Flag to select random generator from list
+ TArrayF fProb; // Probability of an event (if fRandom == kTRUE)
TList *fEntries; // List of Generators
TObjLink *flnk1; // ! Iterator for first generator
TObjLink *flnk2; // ! Iterator for second generator
+
//
private:
void Copy(TObject &arun) const;