virtual Int_t CurrentMaterial(Float_t &a, Float_t &z, Float_t &dens, Float_t &radl, Float_t &absl) const =0;
virtual Int_t CurrentVol(Text_t*, Int_t&) const =0;
virtual Int_t CurrentVolOff(Int_t, Text_t*, Int_t& ) const =0;
- virtual Int_t Nvolumes() const =0;
+ virtual Int_t NofVolumes() const =0;
virtual Int_t VolId(Text_t*) const =0;
virtual void TrackPosition(Float_t*) const =0;
virtual void TrackMomentum(Float_t*) const =0;
pMC->Ggclos();
//Initialise geometry deposition table
- sEventEnergy.Set(pMC->Nvolumes()+1);
- sSummEnergy.Set(pMC->Nvolumes()+1);
- sSum2Energy.Set(pMC->Nvolumes()+1);
+ sEventEnergy.Set(pMC->NofVolumes()+1);
+ sSummEnergy.Set(pMC->NofVolumes()+1);
+ sSum2Energy.Set(pMC->NofVolumes()+1);
//Create the color table
pMC->SetColors();