/*
$Log$
+Revision 1.3 2002/10/07 11:19:18 gamez
+Changes requested by coding conventions
+
Revision 1.2 2002/07/25 21:27:22 gamez
Variables renamed to avoid floating exceptions
// aisngment operator.
//
- fId = hit.fId;
- fX = hit.fX;
- fY = hit.fY;
- fZ = hit.fZ;
- fPx = hit.fPx;
- fPy = hit.fPy;
- fPz = hit.fPz;
- fMedium = hit.fMedium;
- fELoss = hit.fELoss;
- fCRTh = hit.fCRTh;
- fCRTMod = hit.fCRTMod;
- fCRTMag = hit.fCRTMag;
- fCRTRICH = hit.fCRTRICH;
- fCRTTPC = hit.fCRTTPC;
-
- fCopy = hit.fCopy;
- fVolume = hit.fVolume;
+ //fId = hit.fId;
+ //fX = hit.fX;
+ //fY = hit.fY;
+ //fZ = hit.fZ;
+ //fPx = hit.fPx;
+ //fPy = hit.fPy;
+ //fPz = hit.fPz;
+ //fMedium = hit.fMedium;
+ //fELoss = hit.fELoss;
+ //fCRTh = hit.fCRTh;
+ //fCRTMod = hit.fCRTMod;
+ //fCRTMag = hit.fCRTMag;
+ //fCRTRICH = hit.fCRTRICH;
+ //fCRTTPC = hit.fCRTTPC;
+
+ //fCopy = hit.fCopy;
+ //fVolume = hit.fVolume;
return *this;
}