// !!! it should be available from Flugg !!!
Int_t i, j, k;
Double_t fCut;
- Float_t fLastMaterial = 31.0;
+ FGeometryInit* geominit = FGeometryInit::GetInstance();
+ Float_t fLastMaterial = geominit->GetLastMaterialIndex();
+ printf(" last FLUKA material is %g\n", fLastMaterial);
// construct file names
TString sAliceInp = getenv("ALICE_ROOT");
- TString sAliceTmp = sAliceInp;
sAliceInp +="/TFluka/input/";
- sAliceTmp +="./flukaMat.inp";
+ TString sAliceTmp = "flukaMat.inp";
TString sAliceCoreInp = sAliceInp;
sAliceInp += GetInputFileName();
sAliceCoreInp += GetCoreInputFileName();