TTree* TreeP() const
{return GetRecParticlesDataLoader()->Tree();} //returns the tree from folder; shortcut method
- Int_t LoadHits(Option_t* opt=""){
+ virtual Int_t LoadHits(Option_t* opt=""){
Int_t status = GetHitsDataLoader()->Load(opt);
SetTAddrInDet();
return status;
}
- Int_t LoadSDigits(Option_t* opt=""){
+ virtual Int_t LoadSDigits(Option_t* opt=""){
Int_t status = GetSDigitsDataLoader()->Load(opt);
SetTAddrInDet();
return status;
}
- Int_t LoadDigits(Option_t* opt=""){
+ virtual Int_t LoadDigits(Option_t* opt=""){
Int_t status = GetDigitsDataLoader()->Load(opt);
SetTAddrInDet();
return status;
}
- Int_t LoadRecPoints(Option_t* opt="") {
+ virtual Int_t LoadRecPoints(Option_t* opt="") {
Int_t status = GetRecPointsDataLoader()->Load(opt);
SetTAddrInDet();
return status;
}
- Int_t LoadTracks(Option_t* opt="") {
+ virtual Int_t LoadTracks(Option_t* opt="") {
Int_t status = GetTracksDataLoader()->Load(opt);
SetTAddrInDet();
return status;
}
- Int_t LoadRecParticles(Option_t* opt="") {
+ virtual Int_t LoadRecParticles(Option_t* opt="") {
Int_t status = GetRecParticlesDataLoader()->Load(opt);
SetTAddrInDet();
return status;
}
- Int_t LoadSDigitizer(Option_t* opt="") const {
+ virtual Int_t LoadSDigitizer(Option_t* opt="") const {
return GetSDigitsDataLoader()->GetBaseTaskLoader()->Load(opt);
}
- Int_t LoadDigitizer(Option_t* opt="") const {
+ virtual Int_t LoadDigitizer(Option_t* opt="") const {
return GetDigitsDataLoader()->GetBaseTaskLoader()->Load(opt);
}
- Int_t LoadReconstructioner(Option_t* opt="") const {
+ virtual Int_t LoadReconstructioner(Option_t* opt="") const {
return GetRecPointsDataLoader()->GetBaseTaskLoader()->Load(opt);
}
- Int_t LoadTracker(Option_t* opt="") const {
+ virtual Int_t LoadTracker(Option_t* opt="") const {
return GetTracksDataLoader()->GetBaseTaskLoader()->Load(opt);
}
- Int_t LoadPIDTask(Option_t* opt="") const {
+ virtual Int_t LoadPIDTask(Option_t* opt="") const {
return GetRecParticlesDataLoader()->GetBaseTaskLoader()->Load(opt);
}
- void UnloadHits() const {GetHitsDataLoader()->Unload();}
- void UnloadSDigits() const {GetSDigitsDataLoader()->Unload();}
- void UnloadDigits() const {GetDigitsDataLoader()->Unload();}
- void UnloadRecPoints() const{GetRecPointsDataLoader()->Unload();}
- void UnloadTracks() const {GetTracksDataLoader()->Unload();}
- void UnloadRecParticles() const {GetRecParticlesDataLoader()->Unload();}
- void UnloadAll();
+ virtual void UnloadHits() const {GetHitsDataLoader()->Unload();}
+ virtual void UnloadSDigits() const {GetSDigitsDataLoader()->Unload();}
+ virtual void UnloadDigits() const {GetDigitsDataLoader()->Unload();}
+ virtual void UnloadRecPoints() const{GetRecPointsDataLoader()->Unload();}
+ virtual void UnloadTracks() const {GetTracksDataLoader()->Unload();}
+ virtual void UnloadRecParticles() const {GetRecParticlesDataLoader()->Unload();}
+ virtual void UnloadAll();
virtual Int_t ReloadHits() const {return GetHitsDataLoader()->Reload();} //unload and load again Hits
virtual Int_t ReloadSDigits() const {return GetSDigitsDataLoader()->Reload();} //unload and load again