fDampStart = 0.3;
fDampStep = 0.02;
-
+ //
+
fEC = new AliChaoticityEventCollection **[fZvertexBins];
for(UShort_t i=0; i<fZvertexBins; i++){
else if(fMbin<=7) fFSIbin = 4;//30-40%
else fFSIbin = 5;//40-50%
- Int_t rIndexForTPN = fRBinMax;
- if(fMbin<=1) {rIndexForTPN=fRBinMax;}
- else if(fMbin<=3) {rIndexForTPN=fRBinMax-1;}
- else if(fMbin<=5) {rIndexForTPN=fRBinMax-2;}
- else {rIndexForTPN=fRBinMax-3;}
+ Int_t rIndexForTPNMomRes = fRBinMax;
+ if(fMbin<=1) {rIndexForTPNMomRes=fRBinMax;}
+ else if(fMbin<=3) {rIndexForTPNMomRes=fRBinMax-1;}
+ else if(fMbin<=5) {rIndexForTPNMomRes=fRBinMax-2;}
+ else {rIndexForTPNMomRes=fRBinMax-3;}
//////////////////////////////////////////////////
fEDbin=0;// Extra Dimension bin (Kt, (Kt-Psi),....)
Float_t myDamp = fDampStart + (fDampStep)*fFixedLambdaBinr3;// lambdabin=0.52 for v1 draft, 0.7 is more realistic
Int_t denIndex = 0;
- Int_t momResIndex = rIndexForTPN*kNDampValues + fFixedLambdaBinMomRes;// lambdabin=0.52 for v1 draft, 0.4 is more realistic
+ Int_t momResIndex = rIndexForTPNMomRes*kNDampValues + fFixedLambdaBinMomRes;// lambdabin=0.52 for v1 draft, 0.4 is more realistic
Float_t coulCorr12 = FSICorrelationTherm2(+1,+1, qinv12);
Float_t coulCorr13 = FSICorrelationTherm2(+1,+1, qinv13);
Float_t AliChaoticity::MCWeight3D(Bool_t SameCharge, Int_t term, Int_t dampIndex, Float_t q12, Float_t q13, Float_t q23){
if(term==5) return 1.0;
- Float_t radius=fRBinMax;
- if(fMbin<=1) {radius = fRBinMax;}
- else if(fMbin<=3) {radius = fRBinMax-1;}
- else if(fMbin<=5) {radius = fRBinMax-2;}
- else {radius = fRBinMax-3;}
+ Float_t radius=(fRBinMax+3);// RBin=0 corresponds to R=3 fm
+ //if(fMbin<=1) {}
+ //else if(fMbin<=3) {radius = radius-1;}
+ //else if(fMbin<=5) {radius = radius-2;}
+ //else {radius = radius-3;}
+
radius /= 0.19733;
Float_t myDamp = fDampStart + (fDampStep)*dampIndex;