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3626c858 | 1 | #include "MUONChamberGL.h" |
2 | ||
3 | #include <Alieve/MUONChamber.h> | |
4 | #include <Alieve/MUONChamberData.h> | |
5 | ||
6 | #include <TGLDrawFlags.h> | |
7 | #include <Reve/QuadSetGL.h> | |
8 | #include <GL/gl.h> | |
9 | #include <GL/glu.h> | |
10 | ||
11 | using namespace Reve; | |
12 | using namespace Alieve; | |
13 | ||
14 | //______________________________________________________________________ | |
15 | // MUONChamberGL | |
16 | // | |
17 | ||
18 | ClassImp(MUONChamberGL) | |
19 | ||
20 | //______________________________________________________________________ | |
21 | MUONChamberGL::MUONChamberGL() : | |
22 | TGLObject(), | |
23 | fChamber(0), | |
24 | fRTS(0) | |
25 | { | |
26 | // | |
27 | // constructor | |
28 | // | |
29 | ||
30 | } | |
31 | ||
32 | //______________________________________________________________________ | |
33 | MUONChamberGL::~MUONChamberGL() | |
34 | { | |
35 | // | |
36 | // destructor | |
37 | // | |
38 | ||
39 | } | |
40 | ||
41 | //______________________________________________________________________ | |
42 | Bool_t MUONChamberGL::SetModel(TObject* obj) | |
43 | { | |
44 | // | |
45 | // ... | |
46 | // | |
47 | ||
48 | #if ROOT_VERSION_CODE <= ROOT_VERSION(5,11,2) | |
49 | if(set_model(obj, "Alieve::MUONChamber")) { | |
50 | #elif ROOT_VERSION_CODE <= ROOT_VERSION(5,13,0) | |
51 | if(SetModelCheckClass(obj, "Alieve::MUONChamber")) { | |
52 | #else | |
53 | if(SetModelCheckClass(obj, Alieve::MUONChamber::Class())) { | |
54 | #endif | |
55 | ||
56 | fChamber = (MUONChamber*) fExternalObj; | |
57 | ||
58 | return kTRUE; | |
59 | ||
60 | } | |
61 | ||
62 | return kFALSE; | |
63 | ||
64 | } | |
65 | ||
66 | //______________________________________________________________________ | |
67 | void MUONChamberGL::SetBBox() | |
68 | { | |
69 | // | |
70 | // ... | |
71 | // | |
72 | ||
73 | #if ROOT_VERSION_CODE <= ROOT_VERSION(5,11,2) | |
74 | set_axis_aligned_bbox(((MUONChamber*)fExternalObj)->AssertBBox()); | |
75 | #else | |
76 | SetAxisAlignedBBox(((MUONChamber*)fExternalObj)->AssertBBox()); | |
77 | #endif | |
78 | ||
79 | } | |
80 | ||
81 | //______________________________________________________________________ | |
82 | void MUONChamberGL::DirectDraw(const TGLDrawFlags& /*flags*/) const | |
83 | { | |
84 | // | |
85 | // Actual GL drawing. | |
86 | // | |
87 | ||
88 | glDisable(GL_LIGHTING); | |
89 | ||
90 | //Double_t width = 10; | |
91 | //glOrtho(-width,+width,-width,+width,-width,+width); | |
92 | ||
93 | if(fRTS < fChamber->fRTS) { | |
94 | fChamber->UpdateQuads(); | |
95 | fRTS = fChamber->fRTS; | |
96 | } | |
97 | ||
98 | Bool_t hasData = (fChamber->GetChamberData() != 0); | |
99 | ||
100 | if(hasData) { | |
101 | ||
102 | DrawQuads(); | |
103 | ||
104 | } | |
105 | ||
106 | DrawChamberFrame(); | |
107 | ||
108 | } | |
109 | ||
110 | //______________________________________________________________________ | |
111 | void MUONChamberGL::DrawQuads() const | |
112 | { | |
113 | // | |
114 | // draw the digits as GL_QUADS | |
115 | // | |
116 | ||
117 | glPushAttrib(GL_ENABLE_BIT | GL_POLYGON_BIT); | |
118 | ||
119 | glDisable(GL_LIGHTING); | |
120 | glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); | |
121 | glEnable(GL_COLOR_MATERIAL); | |
122 | glDisable(GL_CULL_FACE); | |
123 | ||
124 | //Float_t c[4]; glGetFloatv(GL_CURRENT_COLOR, c); | |
125 | ||
126 | glPolygonMode(GL_FRONT, GL_FILL); | |
127 | glPolygonMode(GL_BACK, GL_LINE); | |
128 | ||
129 | glBegin(GL_QUADS); | |
130 | for(std::vector<Quad>::iterator q=fChamber->fQuadSet1.Quads().begin(); q!=fChamber->fQuadSet1.Quads().end(); ++q) { | |
131 | UChar_t* c = (UChar_t*) &q->color; | |
132 | glColor4ubv(c); | |
133 | glVertex3fv(q->vertices); | |
134 | glVertex3fv(q->vertices + 3); | |
135 | glVertex3fv(q->vertices + 6); | |
136 | glVertex3fv(q->vertices + 9); | |
137 | } | |
138 | glEnd(); | |
139 | ||
140 | glPolygonMode(GL_FRONT, GL_LINE); | |
141 | glPolygonMode(GL_BACK, GL_FILL); | |
142 | ||
143 | glBegin(GL_QUADS); | |
144 | for(std::vector<Quad>::iterator q=fChamber->fQuadSet2.Quads().begin(); q!=fChamber->fQuadSet2.Quads().end(); ++q) { | |
145 | UChar_t* c = (UChar_t*) &q->color; | |
146 | glColor4ubv(c); | |
147 | glVertex3fv(q->vertices); | |
148 | glVertex3fv(q->vertices + 3); | |
149 | glVertex3fv(q->vertices + 6); | |
150 | glVertex3fv(q->vertices + 9); | |
151 | } | |
152 | glEnd(); | |
153 | ||
154 | glPopAttrib(); | |
155 | ||
156 | } | |
157 | ||
158 | //______________________________________________________________________ | |
159 | void MUONChamberGL::DrawChamberFrame() const | |
160 | { | |
161 | // | |
162 | // draw the chamber frame as GL_LINE_LOOP | |
163 | // | |
164 | ||
165 | MUONChamberData* chamberData = fChamber->GetChamberData(); | |
166 | Int_t nDetElem = chamberData->GetNDetElem(); | |
167 | Float_t *frameCoord; | |
168 | Float_t xOrig, yOrig, xRad, yRad, x, y, z; | |
169 | ||
170 | UChar_t pix[4]; | |
171 | pix[0] = 255; | |
172 | pix[1] = 0; | |
173 | pix[2] = 0; | |
174 | pix[3] = 255; | |
175 | ||
176 | glColor4ubv(pix); | |
177 | ||
178 | for (Int_t id = 0; id < nDetElem; id++) { | |
179 | ||
180 | frameCoord = chamberData->GetFrameCoord(id); | |
181 | ||
182 | if (fChamber->GetID() < 4) { | |
183 | ||
184 | xOrig = frameCoord[0]; | |
185 | yOrig = frameCoord[1]; | |
186 | xRad = frameCoord[2]; | |
187 | yRad = frameCoord[3]; | |
188 | z = frameCoord[4]; | |
189 | ||
190 | xRad += 0.0; | |
191 | yRad += 0.0; | |
192 | ||
193 | glBegin(GL_LINE_LOOP); | |
194 | ||
195 | glVertex3f(xOrig,yOrig,z); | |
196 | ||
197 | Int_t nstep = 100; | |
198 | Float_t dstep = TMath::Pi()/2.0 / (Float_t)nstep; | |
199 | Float_t d; | |
200 | for (Int_t istep = 0; istep < nstep; istep++) { | |
201 | ||
202 | d = istep * dstep; | |
203 | x = xOrig + xRad * TMath::Cos(d); | |
204 | y = yOrig + yRad * TMath::Sin(d); | |
205 | ||
206 | glVertex3f(x,y,z); | |
207 | ||
208 | } | |
209 | ||
210 | glVertex3f(xOrig,yOrig,z); | |
211 | ||
212 | glEnd(); | |
213 | ||
214 | } else { | |
215 | ||
216 | glBegin(GL_LINE_LOOP); | |
217 | glVertex3f(frameCoord[0],frameCoord[1],frameCoord[4]); | |
218 | glVertex3f(frameCoord[0],frameCoord[3],frameCoord[4]); | |
219 | glVertex3f(frameCoord[2],frameCoord[3],frameCoord[4]); | |
220 | glVertex3f(frameCoord[2],frameCoord[1],frameCoord[4]); | |
221 | glVertex3f(frameCoord[0],frameCoord[1],frameCoord[4]); | |
222 | glEnd(); | |
223 | ||
224 | } | |
225 | ||
226 | } | |
227 | ||
228 | } |