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092578a7 1// $Header$
2
3#include "TPCSector3D.h"
4#include <Alieve/TPCSectorData.h>
5
6using namespace Reve;
7using namespace Alieve;
8
9//______________________________________________________________________
10// TPCSector3D
11//
12
13ClassImp(TPCSector3D)
14
15TPCSector3D::TPCSector3D(const Text_t* n, const Text_t* t) :
16 TPCSectorViz(n, t),
17
18 fBoxSet (n, t),
19 fDriftVel (1),
20 fZStep (250.0/450)
21{
22 fRnrFrame = false;
23 MakeFrameBox();
24 ComputeBBox();
25}
26
27TPCSector3D::~TPCSector3D()
28{}
29
30/**************************************************************************/
31
32UInt_t TPCSector3D::IncRTS()
33{
34 UpdateBoxes();
35 return ++fRTS;
36}
37
38void TPCSector3D::SetRnrFrame(Bool_t rf)
39{
40 if(fRnrFrame != rf) {
41 fRnrFrame = rf;
42 IncRTS();
43 }
44}
45
46/**************************************************************************/
47
48void TPCSector3D::ComputeBBox()
49{
50 const TPCSectorData::SegmentInfo& iSeg = TPCSectorData::GetInnSeg();
51 const TPCSectorData::SegmentInfo& o2Seg = TPCSectorData::GetOut2Seg();
52
53 bbox_init();
54 Float_t w = o2Seg.GetNMaxPads()*o2Seg.GetPadWidth()/2;
55 fBBox[0] = -w;
56 fBBox[1] = w;
57 fBBox[2] = iSeg.GetRLow();
58 fBBox[3] = o2Seg.GetRLow() + o2Seg.GetNRows()*o2Seg.GetPadHeight();
59 fBBox[4] = -0.5;
60 fBBox[5] = 250.5;
61 dynamic_cast<TAttBBox&>(fBoxSet) = dynamic_cast<TAttBBox&>(*this);
62}
63
64void TPCSector3D::Paint(Option_t* option)
65{
5987168b 66 if(fRnrElement) {
67 fBoxSet.SetTrans(fTrans);
68 memcpy(fBoxSet.ArrTrans(), fMatrix, 16*sizeof(Double_t));
092578a7 69 fBoxSet.Paint(option);
5987168b 70 }
092578a7 71}
72
73/**************************************************************************/
74
75void TPCSector3D::MakeFrameBox()
76{
77 const TPCSectorData::SegmentInfo& iSeg = TPCSectorData::GetInnSeg();
78 const TPCSectorData::SegmentInfo& o2Seg = TPCSectorData::GetOut2Seg();
79
80 Float_t x1, x2, y1, y2, D;
81 x1 = 0.5*TPCSectorData::GetNPadsInRow(0)*iSeg.GetPadWidth();
82 x2 = 0.5*o2Seg.GetNMaxPads()*o2Seg.GetPadWidth();
83 y1 = iSeg.GetRLow();
84 y2 = o2Seg.GetRLow() + o2Seg.GetNRows()*o2Seg.GetPadHeight();
85 D = 0.5*fZStep;
86
87 ColorFromIdx(fFrameColor, fFrameBox.color);
88 Float_t* p = fFrameBox.vertices;
89 // bottom
90 p[0] = -x1; p[1] = y1; p[2] = -D; p += 3;
91 p[0] = x1; p[1] = y1; p[2] = -D; p += 3;
92 p[0] = x2; p[1] = y2; p[2] = -D; p += 3;
93 p[0] = -x2; p[1] = y2; p[2] = -D; p += 3;
94 // top
95 p[0] = -x1; p[1] = y1; p[2] = D; p += 3;
96 p[0] = x1; p[1] = y1; p[2] = D; p += 3;
97 p[0] = x2; p[1] = y2; p[2] = D; p += 3;
98 p[0] = -x2; p[1] = y2; p[2] = D; p += 3;
99}
100
101/**************************************************************************/
102
103void TPCSector3D::LoadPadrow(TPCSectorData::RowIterator& iter,
104 Float_t xs, Float_t ys, Float_t pw, Float_t ph)
105{
106 Short_t pad, time, val;
107 Float_t x0, x1, z0, z1;
108 Float_t ye = ys + ph;
109
110 while (iter.NextPad()) {
111 pad = iter.Pad();
112 while (iter.Next()) {
113 time = iter.Time();
114 val = iter.Signal();
115
116 if(val <= fThreshold || time < fMinTime || time > fMaxTime)
117 continue;
118
119 fBoxSet.fBoxes.push_back(Reve::Box());
120 SetupColor(val, fBoxSet.fBoxes.back().color);
121 x0 = xs + pad*pw;
122 x1 = x0 + pw;
123 z0 = fZStep*time/fDriftVel;
124 z1 = z0 + fZStep/fDriftVel;
125 Float_t* p = fBoxSet.fBoxes.back().vertices;
126 // front
127 p[0] = x0; p[1] = ys; p[2] = z0; p += 3;
128 p[0] = x1; p[1] = ys; p[2] = z0; p += 3;
129 p[0] = x1; p[1] = ye; p[2] = z0; p += 3;
130 p[0] = x0; p[1] = ye; p[2] = z0; p += 3;
131 // back
132 z0 += fZStep;
133 p[0] = x0; p[1] = ys; p[2] = z0; p += 3;
134 p[0] = x1; p[1] = ys; p[2] = z0; p += 3;
135 p[0] = x1; p[1] = ye; p[2] = z0; p += 3;
136 p[0] = x0; p[1] = ye; p[2] = z0;
137 }
138 }
139}
140
141void TPCSector3D::UpdateBoxes()
142{
143 // Populate parent class Reve::BoxSet with digit information.
144
145 // printf("TPCSector3D update boxes\n");
146
147 fBoxSet.ClearSet();
148
149 TPCSectorData* data = GetSectorData();
150 if (data != 0) {
151 Bool_t isOn[3];
152 isOn[0] = fRnrInn;
153 isOn[1] = fRnrOut1;
154 isOn[2] = fRnrOut2;
155
156 // Loop over 3 main segments
157 for (Int_t sId = 0; sId <= 2; ++sId) {
158 if(isOn[sId] == kFALSE)
159 continue;
160 const TPCSectorData::SegmentInfo& sInfo = TPCSectorData::GetSeg(sId);
161 Float_t sy = sInfo.GetRLow();
162 for (Int_t row=sInfo.GetFirstRow(); row<=sInfo.GetLastRow(); ++row) {
163 TPCSectorData::RowIterator i = data->MakeRowIterator(row);
164 Float_t sx = -0.5*TPCSectorData::GetNPadsInRow(row)*sInfo.GetPadWidth();
165 LoadPadrow(i, sx, sy, sInfo.GetPadWidth(), sInfo.GetPadHeight());
166 sy += sInfo.GetPadHeight();
167 }
168 }
169 }
170
171 if(fRnrFrame)
172 fBoxSet.fBoxes.push_back(fFrameBox);
173}