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Commit | Line | Data |
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915dabe1 | 1 | // $Header$ |
2 | ||
3 | #include "BoxSetGL.h" | |
4 | #include <Reve/BoxSet.h> | |
5 | ||
19208112 | 6 | #include <TGLIncludes.h> |
915dabe1 | 7 | |
8 | using namespace Reve; | |
9 | ||
10 | //______________________________________________________________________ | |
11 | // BoxSetGL | |
12 | // | |
13 | ||
2aef44c1 | 14 | ClassImp(BoxSetGL) |
915dabe1 | 15 | |
0d989760 | 16 | BoxSetGL::BoxSetGL() : fM(0) |
915dabe1 | 17 | { |
19208112 | 18 | // fDLCache = false; // Disable display list. |
915dabe1 | 19 | } |
20 | ||
21 | BoxSetGL::~BoxSetGL() | |
22 | {} | |
23 | ||
24 | /**************************************************************************/ | |
25 | ||
19208112 | 26 | Bool_t BoxSetGL::SetModel(TObject* obj, const Option_t* /*opt*/) |
915dabe1 | 27 | { |
0d989760 | 28 | Bool_t isok = SetModelCheckClass(obj, Reve::BoxSet::Class()); |
29 | fM = isok ? dynamic_cast<Reve::BoxSet*>(obj) : 0; | |
30 | return isok; | |
915dabe1 | 31 | } |
32 | ||
33 | void BoxSetGL::SetBBox() | |
34 | { | |
0d989760 | 35 | SetAxisAlignedBBox(fM->AssertBBox()); |
915dabe1 | 36 | } |
37 | ||
38 | /**************************************************************************/ | |
39 | ||
19208112 | 40 | void BoxSetGL::DirectDraw(TGLRnrCtx & /*rnrCtx*/) const |
915dabe1 | 41 | { |
0d989760 | 42 | BoxSet& mB = * fM; |
915dabe1 | 43 | // printf("BoxSetGL::DirectDraw N boxes %d\n", mB.fBoxes.size()); |
c8f79bf4 | 44 | if(mB.fBoxes.size() == 0) |
45 | return; | |
915dabe1 | 46 | |
47 | glPushAttrib(GL_ENABLE_BIT | GL_POLYGON_BIT); | |
48 | glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); | |
49 | glEnable(GL_COLOR_MATERIAL); | |
50 | glDisable(GL_CULL_FACE); | |
0d989760 | 51 | if (mB.fRenderMode == BoxSet::RM_Fill) { |
c8b08692 | 52 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
0d989760 | 53 | } else if (mB.fRenderMode == BoxSet::RM_Line) { |
c8b08692 | 54 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
0d989760 | 55 | glDisable(GL_LIGHTING); |
56 | } | |
c8b08692 | 57 | UChar_t defCol[4]; |
58 | Reve::ColorFromIdx(mB.fDefaultColor, defCol); | |
0d989760 | 59 | |
60 | if (mB.fRenderMode != BoxSet::RM_Line) { | |
61 | ||
62 | glBegin(GL_QUADS); | |
63 | for(std::vector<Box>::iterator q=mB.fBoxes.begin(); q!=mB.fBoxes.end(); ++q) { | |
64 | UChar_t* c = q->color; | |
65 | if (c[3] == 0 && c[2] == 0 && c[1] == 0 && c[0] == 0) { | |
66 | glColor4ubv(defCol); | |
67 | } else { | |
68 | glColor4ubv(c); | |
69 | } | |
70 | ||
71 | // bottom: 3210 | |
72 | glNormal3f(0, 0, -1); | |
73 | glVertex3fv(q->vertices + 9); glVertex3fv(q->vertices + 6); | |
74 | glVertex3fv(q->vertices + 3); glVertex3fv(q->vertices); | |
75 | // top: 4567 | |
76 | glNormal3f(0, 0, 1); | |
77 | glVertex3fv(q->vertices + 12); glVertex3fv(q->vertices + 15); | |
78 | glVertex3fv(q->vertices + 18); glVertex3fv(q->vertices + 21); | |
79 | // front: 0154 | |
80 | glNormal3f(0, -1, 0); | |
81 | glVertex3fv(q->vertices); glVertex3fv(q->vertices + 3); | |
82 | glVertex3fv(q->vertices + 15); glVertex3fv(q->vertices + 12); | |
83 | // back: 7623 | |
84 | glNormal3f(0, 1, 0); | |
85 | glVertex3fv(q->vertices + 21); glVertex3fv(q->vertices + 18); | |
86 | glVertex3fv(q->vertices + 6); glVertex3fv(q->vertices + 9); | |
87 | // left: 4730 | |
88 | glNormal3f(-1, 0, 0); | |
89 | glVertex3fv(q->vertices + 12); glVertex3fv(q->vertices + 21); | |
90 | glVertex3fv(q->vertices + 9); glVertex3fv(q->vertices); | |
91 | // right: 5126 | |
92 | glNormal3f(1, 0, 0); | |
93 | glVertex3fv(q->vertices + 15); glVertex3fv(q->vertices + 3); | |
94 | glVertex3fv(q->vertices + 6); glVertex3fv(q->vertices + 18); | |
95 | } | |
96 | glEnd(); | |
97 | ||
98 | } else { | |
99 | ||
100 | for(std::vector<Box>::iterator q=mB.fBoxes.begin(); q!=mB.fBoxes.end(); ++q) { | |
101 | UChar_t* c = q->color; | |
102 | if (c[3] == 0 && c[2] == 0 && c[1] == 0 && c[0] == 0) { | |
103 | glColor4ubv(defCol); | |
104 | } else { | |
105 | glColor4ubv(c); | |
106 | } | |
107 | ||
108 | // bottom: 3210 | |
109 | glBegin(GL_LINE_LOOP); | |
110 | glVertex3fv(q->vertices + 9); glVertex3fv(q->vertices + 6); | |
111 | glVertex3fv(q->vertices + 3); glVertex3fv(q->vertices); | |
112 | glEnd(); | |
113 | // top: 4567 | |
114 | glBegin(GL_LINE_LOOP); | |
115 | glVertex3fv(q->vertices + 12); glVertex3fv(q->vertices + 15); | |
116 | glVertex3fv(q->vertices + 18); glVertex3fv(q->vertices + 21); | |
117 | glEnd(); | |
118 | // front: 0154 | |
119 | glBegin(GL_LINE_LOOP); | |
120 | glVertex3fv(q->vertices); glVertex3fv(q->vertices + 3); | |
121 | glVertex3fv(q->vertices + 15); glVertex3fv(q->vertices + 12); | |
122 | glEnd(); | |
123 | // back: 7623 | |
124 | glBegin(GL_LINE_LOOP); | |
125 | glVertex3fv(q->vertices + 21); glVertex3fv(q->vertices + 18); | |
126 | glVertex3fv(q->vertices + 6); glVertex3fv(q->vertices + 9); | |
127 | glEnd(); | |
128 | // left: 4730 | |
129 | glBegin(GL_LINE_LOOP); | |
130 | glVertex3fv(q->vertices + 12); glVertex3fv(q->vertices + 21); | |
131 | glVertex3fv(q->vertices + 9); glVertex3fv(q->vertices); | |
132 | glEnd(); | |
133 | // right: 5126 | |
134 | glBegin(GL_LINE_LOOP); | |
135 | glVertex3fv(q->vertices + 15); glVertex3fv(q->vertices + 3); | |
136 | glVertex3fv(q->vertices + 6); glVertex3fv(q->vertices + 18); | |
137 | glEnd(); | |
c8b08692 | 138 | } |
915dabe1 | 139 | |
915dabe1 | 140 | } |
915dabe1 | 141 | |
142 | glPopAttrib(); | |
143 | } |