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Commit | Line | Data |
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915dabe1 | 1 | // $Header$ |
2 | ||
3 | #include "BoxSetGL.h" | |
4 | #include <Reve/BoxSet.h> | |
5 | ||
6 | #include <TGLDrawFlags.h> | |
7 | #ifdef WIN32 | |
8 | #include "Windows4root.h" | |
9 | #endif | |
10 | #include <GL/gl.h> | |
11 | #include <GL/glu.h> | |
12 | ||
13 | using namespace Reve; | |
14 | ||
15 | //______________________________________________________________________ | |
16 | // BoxSetGL | |
17 | // | |
18 | ||
2aef44c1 | 19 | ClassImp(BoxSetGL) |
915dabe1 | 20 | |
0d989760 | 21 | BoxSetGL::BoxSetGL() : fM(0) |
915dabe1 | 22 | { |
23 | // fCached = false; // Disable display list. | |
24 | } | |
25 | ||
26 | BoxSetGL::~BoxSetGL() | |
27 | {} | |
28 | ||
29 | /**************************************************************************/ | |
30 | ||
31 | Bool_t BoxSetGL::SetModel(TObject* obj) | |
32 | { | |
0d989760 | 33 | Bool_t isok = SetModelCheckClass(obj, Reve::BoxSet::Class()); |
34 | fM = isok ? dynamic_cast<Reve::BoxSet*>(obj) : 0; | |
35 | return isok; | |
915dabe1 | 36 | } |
37 | ||
38 | void BoxSetGL::SetBBox() | |
39 | { | |
0d989760 | 40 | SetAxisAlignedBBox(fM->AssertBBox()); |
915dabe1 | 41 | } |
42 | ||
43 | /**************************************************************************/ | |
44 | ||
45 | void BoxSetGL::DirectDraw(const TGLDrawFlags& /*flags*/) const | |
46 | { | |
0d989760 | 47 | BoxSet& mB = * fM; |
915dabe1 | 48 | // printf("BoxSetGL::DirectDraw N boxes %d\n", mB.fBoxes.size()); |
c8f79bf4 | 49 | if(mB.fBoxes.size() == 0) |
50 | return; | |
915dabe1 | 51 | |
52 | glPushAttrib(GL_ENABLE_BIT | GL_POLYGON_BIT); | |
53 | glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); | |
54 | glEnable(GL_COLOR_MATERIAL); | |
55 | glDisable(GL_CULL_FACE); | |
0d989760 | 56 | if (mB.fRenderMode == BoxSet::RM_Fill) { |
c8b08692 | 57 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
0d989760 | 58 | } else if (mB.fRenderMode == BoxSet::RM_Line) { |
c8b08692 | 59 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
0d989760 | 60 | glDisable(GL_LIGHTING); |
61 | } | |
c8b08692 | 62 | UChar_t defCol[4]; |
63 | Reve::ColorFromIdx(mB.fDefaultColor, defCol); | |
0d989760 | 64 | |
65 | if (mB.fRenderMode != BoxSet::RM_Line) { | |
66 | ||
67 | glBegin(GL_QUADS); | |
68 | for(std::vector<Box>::iterator q=mB.fBoxes.begin(); q!=mB.fBoxes.end(); ++q) { | |
69 | UChar_t* c = q->color; | |
70 | if (c[3] == 0 && c[2] == 0 && c[1] == 0 && c[0] == 0) { | |
71 | glColor4ubv(defCol); | |
72 | } else { | |
73 | glColor4ubv(c); | |
74 | } | |
75 | ||
76 | // bottom: 3210 | |
77 | glNormal3f(0, 0, -1); | |
78 | glVertex3fv(q->vertices + 9); glVertex3fv(q->vertices + 6); | |
79 | glVertex3fv(q->vertices + 3); glVertex3fv(q->vertices); | |
80 | // top: 4567 | |
81 | glNormal3f(0, 0, 1); | |
82 | glVertex3fv(q->vertices + 12); glVertex3fv(q->vertices + 15); | |
83 | glVertex3fv(q->vertices + 18); glVertex3fv(q->vertices + 21); | |
84 | // front: 0154 | |
85 | glNormal3f(0, -1, 0); | |
86 | glVertex3fv(q->vertices); glVertex3fv(q->vertices + 3); | |
87 | glVertex3fv(q->vertices + 15); glVertex3fv(q->vertices + 12); | |
88 | // back: 7623 | |
89 | glNormal3f(0, 1, 0); | |
90 | glVertex3fv(q->vertices + 21); glVertex3fv(q->vertices + 18); | |
91 | glVertex3fv(q->vertices + 6); glVertex3fv(q->vertices + 9); | |
92 | // left: 4730 | |
93 | glNormal3f(-1, 0, 0); | |
94 | glVertex3fv(q->vertices + 12); glVertex3fv(q->vertices + 21); | |
95 | glVertex3fv(q->vertices + 9); glVertex3fv(q->vertices); | |
96 | // right: 5126 | |
97 | glNormal3f(1, 0, 0); | |
98 | glVertex3fv(q->vertices + 15); glVertex3fv(q->vertices + 3); | |
99 | glVertex3fv(q->vertices + 6); glVertex3fv(q->vertices + 18); | |
100 | } | |
101 | glEnd(); | |
102 | ||
103 | } else { | |
104 | ||
105 | for(std::vector<Box>::iterator q=mB.fBoxes.begin(); q!=mB.fBoxes.end(); ++q) { | |
106 | UChar_t* c = q->color; | |
107 | if (c[3] == 0 && c[2] == 0 && c[1] == 0 && c[0] == 0) { | |
108 | glColor4ubv(defCol); | |
109 | } else { | |
110 | glColor4ubv(c); | |
111 | } | |
112 | ||
113 | // bottom: 3210 | |
114 | glBegin(GL_LINE_LOOP); | |
115 | glVertex3fv(q->vertices + 9); glVertex3fv(q->vertices + 6); | |
116 | glVertex3fv(q->vertices + 3); glVertex3fv(q->vertices); | |
117 | glEnd(); | |
118 | // top: 4567 | |
119 | glBegin(GL_LINE_LOOP); | |
120 | glVertex3fv(q->vertices + 12); glVertex3fv(q->vertices + 15); | |
121 | glVertex3fv(q->vertices + 18); glVertex3fv(q->vertices + 21); | |
122 | glEnd(); | |
123 | // front: 0154 | |
124 | glBegin(GL_LINE_LOOP); | |
125 | glVertex3fv(q->vertices); glVertex3fv(q->vertices + 3); | |
126 | glVertex3fv(q->vertices + 15); glVertex3fv(q->vertices + 12); | |
127 | glEnd(); | |
128 | // back: 7623 | |
129 | glBegin(GL_LINE_LOOP); | |
130 | glVertex3fv(q->vertices + 21); glVertex3fv(q->vertices + 18); | |
131 | glVertex3fv(q->vertices + 6); glVertex3fv(q->vertices + 9); | |
132 | glEnd(); | |
133 | // left: 4730 | |
134 | glBegin(GL_LINE_LOOP); | |
135 | glVertex3fv(q->vertices + 12); glVertex3fv(q->vertices + 21); | |
136 | glVertex3fv(q->vertices + 9); glVertex3fv(q->vertices); | |
137 | glEnd(); | |
138 | // right: 5126 | |
139 | glBegin(GL_LINE_LOOP); | |
140 | glVertex3fv(q->vertices + 15); glVertex3fv(q->vertices + 3); | |
141 | glVertex3fv(q->vertices + 6); glVertex3fv(q->vertices + 18); | |
142 | glEnd(); | |
c8b08692 | 143 | } |
915dabe1 | 144 | |
915dabe1 | 145 | } |
915dabe1 | 146 | |
147 | glPopAttrib(); | |
148 | } |