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Commit | Line | Data |
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6f04ebee | 1 | // $Header$ |
2 | ||
3 | #include "LineGL.h" | |
4 | #include <Reve/Line.h> | |
5 | ||
6 | #include <TGLDrawFlags.h> | |
7 | ||
8 | #ifdef WIN32 | |
9 | #include "Windows4root.h" | |
10 | #endif | |
11 | #include <GL/gl.h> | |
12 | #include <GL/glu.h> | |
13 | ||
14 | using namespace Reve; | |
15 | ||
16 | //______________________________________________________________________ | |
17 | // LineGL | |
18 | // | |
19 | ||
20 | ClassImp(LineGL) | |
21 | ||
22 | LineGL::LineGL() : TPointSet3DGL(), fM(0) | |
23 | { | |
24 | // fCached = false; // Disable display list. | |
25 | } | |
26 | ||
27 | LineGL::~LineGL() | |
28 | {} | |
29 | ||
30 | /**************************************************************************/ | |
31 | ||
32 | Bool_t LineGL::SetModel(TObject* obj) | |
33 | { | |
34 | // TPointSet3DGL::SetModel(obj); | |
35 | if(SetModelCheckClass(obj, Line::Class())) { | |
36 | fM = dynamic_cast<Line*>(obj); | |
37 | return kTRUE; | |
38 | } | |
39 | return kFALSE; | |
40 | } | |
41 | ||
42 | /**************************************************************************/ | |
43 | ||
44 | void LineGL::DirectDraw(const TGLDrawFlags & flags) const | |
45 | { | |
46 | // printf("LineGL::DirectDraw Style %d, LOD %d\n", flags.Style(), flags.LOD()); | |
47 | ||
48 | Line& q = *fM; | |
49 | if (q.Size() <= 0) return; | |
50 | ||
51 | glPushAttrib(GL_POINT_BIT | GL_LINE_BIT | GL_ENABLE_BIT); | |
52 | glDisable(GL_LIGHTING); | |
53 | ||
54 | UChar_t color[4]; | |
55 | ||
56 | if (q.fRnrLine) | |
57 | { | |
58 | glPushAttrib(GL_LINE_BIT); | |
59 | ColorFromIdx(q.GetLineColor(), color); | |
60 | glColor4ubv(color); | |
61 | glLineWidth(q.GetLineWidth()); | |
62 | if (q.GetLineStyle() > 1) { | |
63 | Int_t fac = 1; | |
64 | UShort_t pat = 0xffff; | |
65 | switch (q.GetLineStyle()) { | |
66 | case 2: pat = 0x3333; break; | |
67 | case 3: pat = 0x5555; break; | |
68 | case 4: pat = 0xf040; break; | |
69 | case 5: pat = 0xf4f4; break; | |
70 | case 6: pat = 0xf111; break; | |
71 | case 7: pat = 0xf0f0; break; | |
72 | case 8: pat = 0xff11; break; | |
73 | case 9: pat = 0x3fff; break; | |
74 | case 10: pat = 0x08ff; fac = 2; break; | |
75 | } | |
76 | ||
77 | glLineStipple(1, pat); | |
78 | glEnable(GL_LINE_STIPPLE); | |
79 | } | |
80 | ||
81 | const Float_t* p = q.GetP(); | |
82 | const Int_t n = q.Size(); | |
83 | glBegin(GL_LINE_STRIP); | |
84 | for (Int_t i=0; i<n; ++i, p+=3) | |
85 | glVertex3fv(p); | |
86 | glEnd(); | |
87 | glPopAttrib(); | |
88 | } | |
89 | ||
90 | if (q.fRnrPoints) | |
91 | { | |
92 | ColorFromIdx(q.GetMarkerColor(), color); | |
93 | glColor4ubv(color); | |
94 | Int_t ms = q.GetMarkerStyle(); | |
95 | if (ms != 2 && ms != 3 && ms != 5 && ms != 28) | |
96 | RenderPoints(flags); | |
97 | else | |
98 | RenderCrosses(flags); | |
99 | } | |
100 | ||
101 | glPopAttrib(); | |
102 | } |