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76082cd6 1// $Header$
2
3// Copyright (C) 1999-2005, Matevz Tadel. All rights reserved.
4// This file is part of GLED, released under GNU General Public License version 2.
5// For the licensing terms see $GLEDSYS/LICENSE or http://www.gnu.org/.
6
7//______________________________________________________________________
8// ZTrans
9//
10// ZTrans is a 4x4 transformation matrix for homogeneous coordinates
11// stored internaly in a column-major order to allow direct usage by
12// GL. The element type is Double32_t as statically the floats would
13// be precise enough but continuous operations on the matrix must
14// retain precision of column vectors.
15//
16// Cartan angles in mA[1-3] (+z, -y, +x) are stored for backward
17// compatibility and will probably be removed soon.
18//
19// Direct element access (first two should be used with care):
20// operator[i] direct access to elements, i:0->15
21// CM(i,j) element 4*j + i; i,j:0->3 { CM ~ c-matrix }
22// operator(i,j) element 4*(j-1) + i - 1 i,j:1->4
23//
24// Column-vector access:
25// USet Get/SetBaseVec(), Get/SetPos() and Arr[XYZT]() methods.
26//
27// For all methods taking the matrix indices:
28// 1->X, 2->Y, 3->Z; 4->Position (if applicable). 0 reserved for time.
29//
30// Shorthands in method-names:
31// LF ~ LocalFrame; PF ~ ParentFrame; IP ~ InPlace
32
33#include "ZTrans.h"
34#include "Reve.h"
35#include <TMath.h>
0b28fd57 36#include <TClass.h>
76082cd6 37
38#include <ctype.h>
39
40#define F00 0
41#define F01 4
42#define F02 8
43#define F03 12
44
45#define F10 1
46#define F11 5
47#define F12 9
48#define F13 13
49
50#define F20 2
51#define F21 6
52#define F22 10
53#define F23 14
54
55#define F30 3
56#define F31 7
57#define F32 11
58#define F33 15
59
60using namespace Reve;
61
62ClassImp(ZTrans)
63
64/**************************************************************************/
65
3c67f72c 66ZTrans::ZTrans() :
67 TObject(),
68 mA1(0), mA2(0), mA3(0), bAsOK(kFALSE),
69 fUseTrans (kTRUE),
70 fEditTrans(kFALSE)
71{
72 UnitTrans();
73}
76082cd6 74
3c67f72c 75ZTrans::ZTrans(const ZTrans& t) :
76 TObject(),
77 mA1(t.mA1), mA2(t.mA2), mA3(t.mA3), bAsOK(t.bAsOK),
78 fUseTrans (t.fUseTrans),
79 fEditTrans(t.fEditTrans)
80{
81 SetTrans(t, kFALSE);
82}
76082cd6 83
56c08b98 84ZTrans::ZTrans(const Double_t arr[16]) :
85 TObject(),
86 mA1(0), mA2(0), mA3(0), bAsOK(kFALSE),
87 fUseTrans (kTRUE),
88 fEditTrans(kFALSE)
89{
90 SetFromArray(arr);
91}
92
93ZTrans::ZTrans(const Float_t arr[16]) :
94 TObject(),
95 mA1(0), mA2(0), mA3(0), bAsOK(kFALSE),
96 fUseTrans (kTRUE),
97 fEditTrans(kFALSE)
98{
99 SetFromArray(arr);
100}
101
76082cd6 102/**************************************************************************/
103
104void ZTrans::UnitTrans()
105{
106 // Reset matrix to unity.
107
108 memset(M, 0, 16*sizeof(Double_t));
109 M[F00] = M[F11] = M[F22] = M[F33] = 1;
110 mA1 = mA2 = mA3 = 0;
3c67f72c 111 bAsOK = kTRUE;
76082cd6 112}
113
114void ZTrans::UnitRot()
115{
116 // Reset rotation part of the matrix to unity.
117
118 memset(M, 0, 12*sizeof(Double_t));
119 M[F00] = M[F11] = M[F22] = 1;
120 mA1 = mA2 = mA3 = 0;
3c67f72c 121 bAsOK = kTRUE;
76082cd6 122}
123
3c67f72c 124void ZTrans::SetTrans(const ZTrans& t, Bool_t copyAngles)
76082cd6 125{
126 memcpy(M, t.M, sizeof(M));
3c67f72c 127 if (copyAngles && t.bAsOK) {
128 bAsOK = kTRUE;
129 mA1 = t.mA1; mA2 = t.mA2; mA3 = t.mA3;
130 } else {
131 bAsOK = kFALSE;
132 }
76082cd6 133}
134
56c08b98 135void ZTrans::SetFromArray(const Double_t arr[16])
136{
137 for(Int_t i=0; i<16; ++i) M[i] = arr[i];
138 bAsOK = false;
139}
140
141void ZTrans::SetFromArray(const Float_t arr[16])
142{
143 for(Int_t i=0; i<16; ++i) M[i] = arr[i];
144 bAsOK = false;
145}
146
76082cd6 147void ZTrans::SetupRotation(Int_t i, Int_t j, Double_t f)
148{
149 // Setup the matrix as an elementary rotation.
150 // Optimized versions of left/right multiplication with an elementary
151 // rotation matrix are implemented in RotatePF/RotateLF.
152 // Expects identity matrix.
153
154 if(i == j) return;
155 ZTrans& M = *this;
156 M(i,i) = M(j,j) = TMath::Cos(f);
157 Double_t s = TMath::Sin(f);
158 M(i,j) = -s; M(j,i) = s;
3c67f72c 159 bAsOK = kFALSE;
76082cd6 160}
161
162/**************************************************************************/
163
164// OrtoNorm3 and Invert are near the bottom.
165
166/**************************************************************************/
167
168void ZTrans::MultLeft(const ZTrans& t)
169{
170 Double_t B[4];
171 Double_t* C = M;
172 for(int c=0; c<4; ++c, C+=4) {
173 const Double_t* T = t.M;
174 for(int r=0; r<4; ++r, ++T)
175 B[r] = T[0]*C[0] + T[4]*C[1] + T[8]*C[2] + T[12]*C[3];
176 C[0] = B[0]; C[1] = B[1]; C[2] = B[2]; C[3] = B[3];
177 }
3c67f72c 178 bAsOK = kFALSE;
76082cd6 179}
180
181void ZTrans::MultRight(const ZTrans& t)
182{
183 Double_t B[4];
184 Double_t* C = M;
185 for(int r=0; r<4; ++r, ++C) {
186 const Double_t* T = t.M;
187 for(int c=0; c<4; ++c, T+=4)
188 B[c] = C[0]*T[0] + C[4]*T[1] + C[8]*T[2] + C[12]*T[3];
189 C[0] = B[0]; C[4] = B[1]; C[8] = B[2]; C[12] = B[3];
190 }
3c67f72c 191 bAsOK = kFALSE;
76082cd6 192}
193
194ZTrans ZTrans::operator*(const ZTrans& t)
195{
196 ZTrans b(*this);
197 b.MultRight(t);
198 return b;
199}
200
56c08b98 201/**************************************************************************/
202
203void ZTrans::TransposeRotationPart()
204{
205 Double_t x;
206 x = M[F01]; M[F01] = M[F10]; M[F10] = x;
207 x = M[F02]; M[F02] = M[F20]; M[F20] = x;
208 x = M[F12]; M[F12] = M[F21]; M[F21] = x;
209 bAsOK = false;
210}
211
76082cd6 212/**************************************************************************/
213// Move & Rotate
214/**************************************************************************/
215
216void ZTrans::MoveLF(Int_t ai, Double_t amount)
217{
218 const Double_t *C = M + 4*--ai;
219 M[F03] += amount*C[0]; M[F13] += amount*C[1]; M[F23] += amount*C[2];
220}
221
222void ZTrans::Move3LF(Double_t x, Double_t y, Double_t z)
223{
224 M[F03] += x*M[0] + y*M[4] + z*M[8];
225 M[F13] += x*M[1] + y*M[5] + z*M[9];
226 M[F23] += x*M[2] + y*M[6] + z*M[10];
227}
228
229void ZTrans::RotateLF(Int_t i1, Int_t i2, Double_t amount)
230{
231 // Rotate in local frame. Does optimised version of MultRight.
232
233 if(i1 == i2) return;
234 // Algorithm: ZTrans a; a.SetupRotation(i1, i2, amount); MultRight(a);
235 // Optimized version:
236 const Double_t cos = TMath::Cos(amount), sin = TMath::Sin(amount);
237 Double_t b1, b2;
238 Double_t* C = M;
239 --i1 <<= 2; --i2 <<= 2; // column major
240 for(int r=0; r<4; ++r, ++C) {
241 b1 = cos*C[i1] + sin*C[i2];
242 b2 = cos*C[i2] - sin*C[i1];
243 C[i1] = b1; C[i2] = b2;
244 }
3c67f72c 245 bAsOK = kFALSE;
76082cd6 246}
247
248/**************************************************************************/
249
250void ZTrans::MovePF(Int_t ai, Double_t amount)
251{
252 M[F03 + --ai] += amount;
253}
254
255void ZTrans::Move3PF(Double_t x, Double_t y, Double_t z)
256{
257 M[F03] += x;
258 M[F13] += y;
259 M[F23] += z;
260}
261
262void ZTrans::RotatePF(Int_t i1, Int_t i2, Double_t amount)
263{
264 // Rotate in parent frame. Does optimised version of MultLeft.
265
266 if(i1 == i2) return;
267 // Algorithm: ZTrans a; a.SetupRotation(i1, i2, amount); MultLeft(a);
268
269 // Optimized version:
270 const Double_t cos = TMath::Cos(amount), sin = TMath::Sin(amount);
271 Double_t b1, b2;
272 Double_t* C = M;
273 --i1; --i2;
274 for(int c=0; c<4; ++c, C+=4) {
275 b1 = cos*C[i1] - sin*C[i2];
276 b2 = cos*C[i2] + sin*C[i1];
277 C[i1] = b1; C[i2] = b2;
278 }
3c67f72c 279 bAsOK = kFALSE;
76082cd6 280}
281
282/**************************************************************************/
283
284void ZTrans::Move(const ZTrans& a, Int_t ai, Double_t amount)
285{
286 const Double_t* A = a.M + 4*--ai;
287 M[F03] += amount*A[0];
288 M[F13] += amount*A[1];
289 M[F23] += amount*A[2];
290}
291
292void ZTrans::Move3(const ZTrans& a, Double_t x, Double_t y, Double_t z)
293{
294 const Double_t* A = a.M;
295 M[F03] += x*A[F00] + y*A[F01] + z*A[F02];
296 M[F13] += x*A[F10] + y*A[F11] + z*A[F12];
297 M[F23] += x*A[F20] + y*A[F21] + z*A[F22];
298}
299
300void ZTrans::Rotate(const ZTrans& a, Int_t i1, Int_t i2, Double_t amount)
301{
302 if(i1 == i2) return;
303 ZTrans X(a);
304 X.Invert();
305 MultLeft(X);
306 RotatePF(i1, i2, amount);
307 MultLeft(a);
3c67f72c 308 bAsOK = kFALSE;
76082cd6 309}
310
311/**************************************************************************/
312// Base-vector interface
313/**************************************************************************/
314
315void ZTrans::SetBaseVec(Int_t b, Double_t x, Double_t y, Double_t z)
316{
317 Double_t* C = M + 4*--b;
318 C[0] = x; C[1] = y; C[2] = z;
3c67f72c 319 bAsOK = kFALSE;
76082cd6 320}
321
322void ZTrans::SetBaseVec(Int_t b, const TVector3& v)
323{
324 Double_t* C = M + 4*--b;
325 v.GetXYZ(C);
3c67f72c 326 bAsOK = kFALSE;
76082cd6 327}
328
329TVector3 ZTrans::GetBaseVec(Int_t b) const
330{ return TVector3(&M[4*--b]); }
331
332void ZTrans::GetBaseVec(Int_t b, TVector3& v) const
333{
334 const Double_t* C = M + 4*--b;
335 v.SetXYZ(C[0], C[1], C[2]);
336}
337
338/**************************************************************************/
339// Position interface
340/**************************************************************************/
341
342void ZTrans::SetPos(Double_t x, Double_t y, Double_t z)
343{ M[F03] = x; M[F13] = y; M[F23] = z; }
344
345void ZTrans::SetPos(Double_t* x)
346{ M[F03] = x[0]; M[F13] = x[1]; M[F23] = x[2]; }
347
32e219c2 348void ZTrans::SetPos(Float_t* x)
349{ M[F03] = x[0]; M[F13] = x[1]; M[F23] = x[2]; }
350
76082cd6 351void ZTrans::SetPos(const ZTrans& t)
352{
353 const Double_t* T = t.M;
354 M[F03] = T[F03]; M[F13] = T[F13]; M[F23] = T[F23];
355}
356
357void ZTrans::GetPos(Double_t& x, Double_t& y, Double_t& z) const
358{ x = M[F03]; y = M[F13]; z = M[F23]; }
359
360void ZTrans::GetPos(Double_t* x) const
361{ x[0] = M[F03]; x[1] = M[F13]; x[2] = M[F23]; }
362
32e219c2 363void ZTrans::GetPos(Float_t* x) const
364{ x[0] = M[F03]; x[1] = M[F13]; x[2] = M[F23]; }
365
76082cd6 366void ZTrans::GetPos(TVector3& v) const
367{ v.SetXYZ(M[F03], M[F13], M[F23]); }
368
369TVector3 ZTrans::GetPos() const
370{ return TVector3(M[F03], M[F13], M[F23]); }
371
372/**************************************************************************/
373// Cardan angle interface
374/**************************************************************************/
375
376namespace {
377 inline void clamp_angle(Float_t& a) {
378 while(a < -TMath::TwoPi()) a += TMath::TwoPi();
379 while(a > TMath::TwoPi()) a -= TMath::TwoPi();
380 }
381}
382
383void ZTrans::SetRotByAngles(Float_t a1, Float_t a2, Float_t a3)
384{
385 // Sets Rotation part as given by angles:
386 // a1 around z, -a2 around y, a3 around x
387 clamp_angle(a1); clamp_angle(a2); clamp_angle(a3);
388
389 Double_t A, B, C, D, E, F;
390 A = TMath::Cos(a3); B = TMath::Sin(a3);
391 C = TMath::Cos(a2); D = TMath::Sin(a2); // should be -sin(a2) for positive direction
392 E = TMath::Cos(a1); F = TMath::Sin(a1);
393 Double_t AD = A*D, BD = B*D;
394
395 M[F00] = C*E; M[F01] = -BD*E - A*F; M[F02] = -AD*E + B*F;
396 M[F10] = C*F; M[F11] = -BD*F + A*E; M[F12] = -AD*F - B*E;
397 M[F20] = D; M[F21] = B*C; M[F22] = A*C;
398
399 mA1 = a1; mA2 = a2; mA3 = a3;
400 bAsOK = true;
401}
402
403void ZTrans::SetRotByAnyAngles(Float_t a1, Float_t a2, Float_t a3,
404 const Text_t* pat)
405{
406 // Sets Rotation part as given by angles a1, a1, a3 and pattern pat.
407 // Pattern consists of "XxYyZz" characters.
408 // eg: x means rotate about x axis, X means rotate in negative direction
409 // xYz -> R_x(a3) * R_y(-a2) * R_z(a1); (standard Gled representation)
410 // Note that angles and pattern elements have inversed order!
411 //
412 // Implements Eulerian/Cardanian angles in a uniform way.
413
414 int n = strspn(pat, "XxYyZz"); if(n > 3) n = 3;
415 // Build Trans ... assign ...
416 Float_t a[] = { a3, a2, a1 };
417 UnitRot();
418 for(int i=0; i<n; i++) {
419 if(isupper(pat[i])) a[i] = -a[i];
420 switch(pat[i]) {
421 case 'x': case 'X': RotateLF(2, 3, a[i]); break;
422 case 'y': case 'Y': RotateLF(3, 1, a[i]); break;
423 case 'z': case 'Z': RotateLF(1, 2, a[i]); break;
424 }
425 }
3c67f72c 426 bAsOK = kFALSE;
76082cd6 427}
428
429void ZTrans::GetRotAngles(Float_t* x) const
430{
431 // Get Cardan rotation angles (pattern xYz above).
432
433 if(!bAsOK) {
434 Double_t sx, sy, sz;
435 GetScale(sx, sy, sz);
436 Double_t d = M[F20]/sx;
437 if(d>1) d=1; else if(d<-1) d=-1; // Fix numerical errors
438 mA2 = TMath::ASin(d);
439 Double_t C = TMath::Cos(mA2);
440 if(TMath::Abs(C) > 8.7e-6) {
441 mA1 = TMath::ATan2(M[F10], M[F00]);
442 mA3 = TMath::ATan2(M[F21]/sy, M[F22]/sz);
443 } else {
444 mA1 = TMath::ATan2(M[F10]/sx, M[F11]/sy);
445 mA3 = 0;
446 }
447 bAsOK = true;
448 }
449 x[0] = mA1; x[1] = mA2; x[2] = mA3;
450}
451
452/**************************************************************************/
453// Scaling
454/**************************************************************************/
455
456void ZTrans::Scale(Double_t sx, Double_t sy, Double_t sz)
457{
458 M[F00] *= sx; M[F10] *= sx; M[F20] *= sx;
459 M[F01] *= sy; M[F11] *= sy; M[F21] *= sy;
460 M[F02] *= sz; M[F12] *= sz; M[F22] *= sz;
461}
462
463void ZTrans::GetScale(Double_t& sx, Double_t& sy, Double_t& sz) const
464{
465 sx = TMath::Sqrt( M[F00]*M[F00] + M[F10]*M[F10] + M[F20]*M[F20] );
466 sy = TMath::Sqrt( M[F01]*M[F01] + M[F11]*M[F11] + M[F21]*M[F21] );
467 sz = TMath::Sqrt( M[F02]*M[F02] + M[F12]*M[F12] + M[F22]*M[F22] );
468}
469
470void ZTrans::Unscale(Double_t& sx, Double_t& sy, Double_t& sz)
471{
472 GetScale(sx, sy, sz);
473 M[F00] /= sx; M[F10] /= sx; M[F20] /= sx;
474 M[F01] /= sy; M[F11] /= sy; M[F21] /= sy;
475 M[F02] /= sz; M[F12] /= sz; M[F22] /= sz;
476}
477
478Double_t ZTrans::Unscale()
479{
480 Double_t sx, sy, sz;
481 Unscale(sx, sy, sz);
482 return (sx + sy + sz)/3;
483}
484
485/**************************************************************************/
486// Operations on vectors
487/**************************************************************************/
488
489void ZTrans::MultiplyIP(TVector3& v, Double_t w) const
490{
491 v.SetXYZ(M[F00]*v.x() + M[F01]*v.y() + M[F02]*v.z() + M[F03]*w,
492 M[F10]*v.x() + M[F11]*v.y() + M[F12]*v.z() + M[F13]*w,
493 M[F20]*v.x() + M[F21]*v.y() + M[F22]*v.z() + M[F23]*w);
494}
495
32e219c2 496void ZTrans::MultiplyIP(Double_t* v, Double_t w) const
497{
498 Double_t r[3] = { v[0], v[1], v[2] };
499 v[0] = M[F00]*r[0] + M[F01]*r[1] + M[F02]*r[2] + M[F03]*w;
500 v[1] = M[F10]*r[0] + M[F11]*r[1] + M[F12]*r[2] + M[F13]*w;
501 v[2] = M[F20]*r[0] + M[F21]*r[1] + M[F22]*r[2] + M[F23]*w;
502}
503
504void ZTrans::MultiplyIP(Float_t* v, Double_t w) const
505{
506 Double_t r[3] = { v[0], v[1], v[2] };
507 v[0] = M[F00]*r[0] + M[F01]*r[1] + M[F02]*r[2] + M[F03]*w;
508 v[1] = M[F10]*r[0] + M[F11]*r[1] + M[F12]*r[2] + M[F13]*w;
509 v[2] = M[F20]*r[0] + M[F21]*r[1] + M[F22]*r[2] + M[F23]*w;
510}
511
76082cd6 512TVector3 ZTrans::Multiply(const TVector3& v, Double_t w) const
513{
514 return TVector3(M[F00]*v.x() + M[F01]*v.y() + M[F02]*v.z() + M[F03]*w,
515 M[F10]*v.x() + M[F11]*v.y() + M[F12]*v.z() + M[F13]*w,
516 M[F20]*v.x() + M[F21]*v.y() + M[F22]*v.z() + M[F23]*w);
517}
518
32e219c2 519void ZTrans::Multiply(const Double_t *vin, Double_t* vout, Double_t w) const
520{
521 vout[0] = M[F00]*vin[0] + M[F01]*vin[1] + M[F02]*vin[2] + M[F03]*w;
522 vout[1] = M[F10]*vin[0] + M[F11]*vin[1] + M[F12]*vin[1] + M[F13]*w;
523 vout[2] = M[F20]*vin[0] + M[F21]*vin[1] + M[F22]*vin[1] + M[F23]*w;
524}
525
76082cd6 526void ZTrans::RotateIP(TVector3& v) const
527{
528 v.SetXYZ(M[F00]*v.x() + M[F01]*v.y() + M[F02]*v.z(),
529 M[F10]*v.x() + M[F11]*v.y() + M[F12]*v.z(),
530 M[F20]*v.x() + M[F21]*v.y() + M[F22]*v.z());
531}
532
533TVector3 ZTrans::Rotate(const TVector3& v) const
534{
535 return TVector3(M[F00]*v.x() + M[F01]*v.y() + M[F02]*v.z(),
536 M[F10]*v.x() + M[F11]*v.y() + M[F12]*v.z(),
537 M[F20]*v.x() + M[F21]*v.y() + M[F22]*v.z());
538}
539
540/**************************************************************************/
541// Normalization, ortogonalization
542/**************************************************************************/
543
544Double_t ZTrans::norm3_column(Int_t col)
545{
546 Double_t* C = M + 4*--col;
547 const Double_t l = TMath::Sqrt(C[0]*C[0] + C[1]*C[1] + C[2]*C[2]);
548 C[0] /= l; C[1] /= l; C[2] /= l;
549 return l;
550}
551
552Double_t ZTrans::orto3_column(Int_t col, Int_t ref)
553{
554 Double_t* C = M + 4*--col;
555 Double_t* R = M + 4*--ref;
556 const Double_t dp = C[0]*R[0] + C[1]*R[1] + C[2]*R[2];
557 C[0] -= R[0]*dp; C[1] -= R[1]*dp; C[2] -= R[2]*dp;
558 return dp;
559}
560
561void ZTrans::OrtoNorm3()
562{
563 norm3_column(1);
564 orto3_column(2,1); norm3_column(2);
565 M[F02] = M[F10]*M[F21] - M[F11]*M[F20];
566 M[F12] = M[F20]*M[F01] - M[F21]*M[F00];
567 M[F22] = M[F00]*M[F11] - M[F01]*M[F10];
568 // cross-product faster.
569 // orto3_column(3,1); orto3_column(3,2); norm3_column(3);
570}
571
572/**************************************************************************/
573// Inversion
574/**************************************************************************/
575
576Double_t ZTrans::Invert()
577{
578 // Copied from ROOT's TMatrixFCramerInv.
579
580 static const Exc_t _eh("ZTrans::Invert ");
581
582 // Find all NECESSARY 2x2 dets: (18 of them)
583 const Double_t det2_12_01 = M[F10]*M[F21] - M[F11]*M[F20];
584 const Double_t det2_12_02 = M[F10]*M[F22] - M[F12]*M[F20];
585 const Double_t det2_12_03 = M[F10]*M[F23] - M[F13]*M[F20];
586 const Double_t det2_12_13 = M[F11]*M[F23] - M[F13]*M[F21];
587 const Double_t det2_12_23 = M[F12]*M[F23] - M[F13]*M[F22];
588 const Double_t det2_12_12 = M[F11]*M[F22] - M[F12]*M[F21];
589 const Double_t det2_13_01 = M[F10]*M[F31] - M[F11]*M[F30];
590 const Double_t det2_13_02 = M[F10]*M[F32] - M[F12]*M[F30];
591 const Double_t det2_13_03 = M[F10]*M[F33] - M[F13]*M[F30];
592 const Double_t det2_13_12 = M[F11]*M[F32] - M[F12]*M[F31];
593 const Double_t det2_13_13 = M[F11]*M[F33] - M[F13]*M[F31];
594 const Double_t det2_13_23 = M[F12]*M[F33] - M[F13]*M[F32];
595 const Double_t det2_23_01 = M[F20]*M[F31] - M[F21]*M[F30];
596 const Double_t det2_23_02 = M[F20]*M[F32] - M[F22]*M[F30];
597 const Double_t det2_23_03 = M[F20]*M[F33] - M[F23]*M[F30];
598 const Double_t det2_23_12 = M[F21]*M[F32] - M[F22]*M[F31];
599 const Double_t det2_23_13 = M[F21]*M[F33] - M[F23]*M[F31];
600 const Double_t det2_23_23 = M[F22]*M[F33] - M[F23]*M[F32];
601
602 // Find all NECESSARY 3x3 dets: (16 of them)
603 const Double_t det3_012_012 = M[F00]*det2_12_12 - M[F01]*det2_12_02 + M[F02]*det2_12_01;
604 const Double_t det3_012_013 = M[F00]*det2_12_13 - M[F01]*det2_12_03 + M[F03]*det2_12_01;
605 const Double_t det3_012_023 = M[F00]*det2_12_23 - M[F02]*det2_12_03 + M[F03]*det2_12_02;
606 const Double_t det3_012_123 = M[F01]*det2_12_23 - M[F02]*det2_12_13 + M[F03]*det2_12_12;
607 const Double_t det3_013_012 = M[F00]*det2_13_12 - M[F01]*det2_13_02 + M[F02]*det2_13_01;
608 const Double_t det3_013_013 = M[F00]*det2_13_13 - M[F01]*det2_13_03 + M[F03]*det2_13_01;
609 const Double_t det3_013_023 = M[F00]*det2_13_23 - M[F02]*det2_13_03 + M[F03]*det2_13_02;
610 const Double_t det3_013_123 = M[F01]*det2_13_23 - M[F02]*det2_13_13 + M[F03]*det2_13_12;
611 const Double_t det3_023_012 = M[F00]*det2_23_12 - M[F01]*det2_23_02 + M[F02]*det2_23_01;
612 const Double_t det3_023_013 = M[F00]*det2_23_13 - M[F01]*det2_23_03 + M[F03]*det2_23_01;
613 const Double_t det3_023_023 = M[F00]*det2_23_23 - M[F02]*det2_23_03 + M[F03]*det2_23_02;
614 const Double_t det3_023_123 = M[F01]*det2_23_23 - M[F02]*det2_23_13 + M[F03]*det2_23_12;
615 const Double_t det3_123_012 = M[F10]*det2_23_12 - M[F11]*det2_23_02 + M[F12]*det2_23_01;
616 const Double_t det3_123_013 = M[F10]*det2_23_13 - M[F11]*det2_23_03 + M[F13]*det2_23_01;
617 const Double_t det3_123_023 = M[F10]*det2_23_23 - M[F12]*det2_23_03 + M[F13]*det2_23_02;
618 const Double_t det3_123_123 = M[F11]*det2_23_23 - M[F12]*det2_23_13 + M[F13]*det2_23_12;
619
620 // Find the 4x4 det:
621 const Double_t det = M[F00]*det3_123_123 - M[F01]*det3_123_023 +
622 M[F02]*det3_123_013 - M[F03]*det3_123_012;
623
624 if(det == 0) {
625 throw(_eh + "matrix is singular.");
626 }
627
628 const Double_t oneOverDet = 1.0/det;
629 const Double_t mn1OverDet = - oneOverDet;
630
631 M[F00] = det3_123_123 * oneOverDet;
632 M[F01] = det3_023_123 * mn1OverDet;
633 M[F02] = det3_013_123 * oneOverDet;
634 M[F03] = det3_012_123 * mn1OverDet;
635
636 M[F10] = det3_123_023 * mn1OverDet;
637 M[F11] = det3_023_023 * oneOverDet;
638 M[F12] = det3_013_023 * mn1OverDet;
639 M[F13] = det3_012_023 * oneOverDet;
640
641 M[F20] = det3_123_013 * oneOverDet;
642 M[F21] = det3_023_013 * mn1OverDet;
643 M[F22] = det3_013_013 * oneOverDet;
644 M[F23] = det3_012_013 * mn1OverDet;
645
646 M[F30] = det3_123_012 * mn1OverDet;
647 M[F31] = det3_023_012 * oneOverDet;
648 M[F32] = det3_013_012 * mn1OverDet;
649 M[F33] = det3_012_012 * oneOverDet;
650
3c67f72c 651 bAsOK = kFALSE;
76082cd6 652 return det;
653}
654
655/**************************************************************************/
656
657void ZTrans::Streamer(TBuffer &R__b)
658{
659 // Stream an object of class ZTrans.
660
661 if (R__b.IsReading()) {
662 ZTrans::Class()->ReadBuffer(R__b, this);
3c67f72c 663 bAsOK = kFALSE;
76082cd6 664 } else {
665 ZTrans::Class()->WriteBuffer(R__b, this);
666 }
667}
668
669/**************************************************************************/
670/**************************************************************************/
671
672void ZTrans::Print(Option_t* /*option*/) const
673{
674 const Double_t* C = M;
675 for(Int_t i=0; i<4; ++i, ++C)
676 printf("%8.3f %8.3f %8.3f | %8.3f\n", C[0], C[4], C[8], C[12]);
677}
678
679#include <iomanip>
680
681ostream& Reve::operator<<(ostream& s, const ZTrans& t) {
682 s.setf(std::ios::fixed, std::ios::floatfield);
683 s.precision(3);
684 for(Int_t i=1; i<=4; i++)
685 for(Int_t j=1; j<=4; j++)
686 s << t(i,j) << ((j==4) ? "\n" : "\t");
687 return s;
688}
689
690/**************************************************************************/
691// Reve stuff
692/**************************************************************************/
693
694#include <TGeoMatrix.h>
695#include <TBuffer3D.h>
696
697void ZTrans::SetFrom(Double_t* carr)
698{
699 fUseTrans = kTRUE;
700 memcpy(M, carr, 16*sizeof(Double_t));
3c67f72c 701 bAsOK = kFALSE;
76082cd6 702}
703
704void ZTrans::SetFrom(const TGeoMatrix& mat)
705{
706 fUseTrans = kTRUE;
707 const Double_t *r = mat.GetRotationMatrix();
708 const Double_t *t = mat.GetTranslation();
709 const Double_t *s = mat.GetScale();
710 Double_t *m = M;
711 m[0] = r[0]*s[0]; m[1] = r[3]*s[0]; m[2] = r[6]*s[0]; m[3] = 0; m += 4;
712 m[0] = r[1]*s[1]; m[1] = r[4]*s[1]; m[2] = r[7]*s[1]; m[3] = 0; m += 4;
713 m[0] = r[2]*s[2]; m[1] = r[5]*s[2]; m[2] = r[8]*s[2]; m[3] = 0; m += 4;
714 m[0] = t[0]; m[1] = t[1]; m[2] = t[2]; m[3] = 1;
3c67f72c 715 bAsOK = kFALSE;
76082cd6 716}
717
a3975d20 718void ZTrans::SetGeoHMatrix(TGeoHMatrix& mat)
719{
720 Double_t *r = mat.GetRotationMatrix();
721 Double_t *t = mat.GetTranslation();
722 Double_t *s = mat.GetScale();
723 if (fUseTrans)
724 {
725 mat.SetBit(TGeoMatrix::kGeoGenTrans);
726 Double_t *m = M;
727 GetScale(s[0], s[1], s[2]);
728 r[0] = m[0]/s[0]; r[3] = m[1]/s[0]; r[6] = m[2]/s[0]; m += 4;
729 r[1] = m[0]/s[1]; r[4] = m[1]/s[1]; r[7] = m[2]/s[1]; m += 4;
730 r[2] = m[0]/s[2]; r[5] = m[1]/s[2]; r[8] = m[2]/s[2]; m += 4;
731 t[0] = m[0]; t[1] = m[1]; t[2] = m[2];
732 } else {
733 mat.ResetBit(TGeoMatrix::kGeoGenTrans);
734 r[0] = 1; r[3] = 0; r[6] = 0;
735 r[1] = 0; r[4] = 1; r[7] = 0;
736 r[2] = 0; r[5] = 0; r[8] = 1;
737 s[0] = s[1] = s[2] = 1;
738 t[0] = t[1] = t[2] = 0;
739 }
740}
741
76082cd6 742void ZTrans::SetBuffer3D(TBuffer3D& buff)
743{
744 buff.fLocalFrame = fUseTrans;
10497cea 745 if (fUseTrans) {
746 // In phys-shape ctor the rotation part is transposed, due to
747 // TGeo's convention for rotation matrix. So we have to transpose
748 // it here, also.
749 Double_t *B = buff.fLocalMaster;
750 B[0] = M[0]; B[1] = M[4]; B[2] = M[8]; B[3] = M[3];
751 B[4] = M[1]; B[5] = M[5]; B[6] = M[9]; B[7] = M[7];
752 B[8] = M[2]; B[9] = M[6]; B[10] = M[10]; B[11] = M[11];
753 B[12] = M[12]; B[13] = M[13]; B[14] = M[14]; B[15] = M[15];
754 // Otherwise this would do:
755 // memcpy(buff.fLocalMaster, M, 16*sizeof(Double_t));
756 }
76082cd6 757}
758
759Bool_t ZTrans::IsScale(Double_t low, Double_t high) const
760{
761 // Test if the transformation is a scale.
762 // To be used by ROOT TGLObject descendants that potentially need to
763 // use GL_NORMALIZE.
764 // The low/high limits are expected to be squares of acutal limits.
765 //
766 // Ideally this should be done by the TGLViewer [but is not].
767
768 if (!fUseTrans) return kFALSE;
769 Double_t s;
770 s = M[F00]*M[F00] + M[F10]*M[F10] + M[F20]*M[F20];
771 if (s < low || s > high) return kTRUE;
772 s = M[F01]*M[F01] + M[F11]*M[F11] + M[F21]*M[F21];
773 if (s < low || s > high) return kTRUE;
774 s = M[F02]*M[F02] + M[F12]*M[F12] + M[F22]*M[F22];
775 if (s < low || s > high) return kTRUE;
776 return kFALSE;
777}