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1 | /////////////////////////////////////////////////////////////////////////// |
2 | // | |
3 | // Copyright 2010 | |
4 | // | |
5 | // This file is part of starlight. | |
6 | // | |
7 | // starlight is free software: you can redistribute it and/or modify | |
8 | // it under the terms of the GNU General Public License as published by | |
9 | // the Free Software Foundation, either version 3 of the License, or | |
10 | // (at your option) any later version. | |
11 | // | |
12 | // starlight is distributed in the hope that it will be useful, | |
13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of | |
14 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
15 | // GNU General Public License for more details. | |
16 | // | |
17 | // You should have received a copy of the GNU General Public License | |
18 | // along with starlight. If not, see <http://www.gnu.org/licenses/>. | |
19 | // | |
20 | /////////////////////////////////////////////////////////////////////////// | |
21 | // | |
22 | // File and Version Information: | |
23 | // $Rev:: $: revision of last commit | |
24 | // $Author:: $: author of last commit | |
25 | // $Date:: $: date of last commit | |
26 | // | |
27 | // Description: | |
28 | // | |
29 | // | |
30 | // | |
31 | /////////////////////////////////////////////////////////////////////////// | |
32 | ||
33 | ||
34 | #ifndef VECTOR3_H | |
35 | #define VECTOR3_H | |
36 | ||
37 | ||
38 | #include <iostream> | |
39 | #include <cmath> | |
40 | ||
41 | ||
42 | class vector3 | |
43 | { | |
44 | public: | |
45 | vector3(); | |
46 | vector3(double *vec); | |
47 | vector3(double x, double y, double z); | |
48 | virtual ~vector3(); | |
49 | ||
50 | const double* GetVector() const { return _vec; } | |
51 | ||
52 | void SetVector(double x, double y, double z); | |
53 | void SetVector(double *vec); | |
54 | ||
55 | vector3& operator =(const vector3& vec) | |
56 | { | |
57 | if (this != &vec) | |
58 | for (unsigned int i = 0; i < 3; ++i) | |
59 | _vec[i] = vec._vec[i]; | |
60 | return *this; | |
61 | } | |
62 | ||
63 | vector3& operator +=(const vector3& vec) | |
64 | { | |
65 | for (unsigned int i = 0; i < 3; ++i) | |
66 | _vec[i] += vec._vec[i]; | |
67 | return *this; | |
68 | } | |
69 | vector3& operator -=(const vector3& vec) | |
70 | { | |
71 | for (unsigned int i = 0; i < 3; ++i) | |
72 | _vec[i] -= vec._vec[i]; | |
73 | return *this; | |
74 | } | |
75 | ||
76 | double X() const { return _vec[0]; } | |
77 | double Y() const { return _vec[1]; } | |
78 | double Z() const { return _vec[2]; } | |
79 | ||
80 | double Mag2() const { return _vec[0] * _vec[0] + _vec[1] * _vec[1] + _vec[2] * _vec[2]; } | |
81 | double Mag () const { return sqrt(Mag2()); } | |
82 | ||
83 | friend std::ostream& operator << (std::ostream& out, | |
84 | const vector3& vec) | |
85 | { | |
86 | out << "(" << vec.X() << ", " << vec.Y() << ", " << vec.Z() << ")"; | |
87 | return out; | |
88 | } | |
89 | ||
90 | private: | |
91 | ||
92 | double _vec[3]; | |
93 | ||
94 | }; | |
95 | ||
96 | ||
97 | #endif // VECTOR3_H |