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Cleanup of STEER coding conventions
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8918e700 1/**************************************************************************
2 * Copyright(c) 1998-1999, ALICE Experiment at CERN, All rights reserved. *
3 * *
4 * Author: The ALICE Off-line Project. *
5 * Contributors are mentioned in the code where appropriate. *
6 * *
7 * Permission to use, copy, modify and distribute this software and its *
8 * documentation strictly for non-commercial purposes is hereby granted *
9 * without fee, provided that the above copyright notice appears in all *
10 * copies and that both the copyright notice and this permission notice *
11 * appear in the supporting documentation. The authors make no claims *
12 * about the suitability of this software for any purpose. It is *
13 * provided "as is" without express or implied warranty. *
14 **************************************************************************/
15
fb17acd4 16/* $Header$ */
8918e700 17
116cbefd 18//------------------------------------------------------------------------
19//
20// Generic Lego generator code
21//
22//------------------------------------------------------------------------
23
8918e700 24#include "AliLegoGenerator.h"
25#include "AliRun.h"
26
27ClassImp(AliLegoGenerator)
28
e2afb3b6 29//_______________________________________________________________________
30AliLegoGenerator::AliLegoGenerator():
31 fRadMin(0),
32 fRadMax(0),
33 fZMax(0),
34 fNCoor1(0),
35 fNCoor2(0),
36 fCoor1Min(0),
37 fCoor1Max(0),
38 fCoor2Min(0),
39 fCoor2Max(0),
40 fCoor1Bin(-1),
41 fCoor2Bin(-1),
42 fCurCoor1(0),
43 fCurCoor2(0)
34915916 44{
45 //
46 // Default Constructor
47 //
48 SetName("Lego");
34915916 49}
50
e2afb3b6 51//_______________________________________________________________________
34915916 52AliLegoGenerator::AliLegoGenerator(Int_t nc1, Float_t c1min,
e2afb3b6 53 Float_t c1max, Int_t nc2,
54 Float_t c2min, Float_t c2max,
55 Float_t rmin, Float_t rmax, Float_t zmax):
56 AliGenerator(0),
57 fRadMin(rmin),
58 fRadMax(rmax),
59 fZMax(zmax),
60 fNCoor1(nc1),
61 fNCoor2(nc2),
62 fCoor1Min(0),
63 fCoor1Max(0),
64 fCoor2Min(0),
65 fCoor2Max(0),
66 fCoor1Bin(nc1),
67 fCoor2Bin(-1),
68 fCurCoor1(0),
69 fCurCoor2(0)
8918e700 70{
ef42d733 71 //
72 // Standard generator for Lego rays
73 //
e2afb3b6 74 SetName("Lego");
34915916 75 SetCoor1Range(nc1, c1min, c1max);
76 SetCoor2Range(nc2, c2min, c2max);
8918e700 77}
78
e2afb3b6 79//_______________________________________________________________________
8918e700 80void AliLegoGenerator::Generate()
81{
e2afb3b6 82 // Create a geantino with kinematics corresponding to the current bins
83 // Here: Coor1 = theta
84 // Coor2 = phi.
85
8918e700 86 //
87 // Rootinos are 0
88 const Int_t kMpart = 0;
89 Float_t orig[3], pmom[3];
90 Float_t t, cost, sint, cosp, sinp;
34915916 91 if (fCoor1Bin==-1) fCoor1Bin=fNCoor1;
8918e700 92 // Prepare for next step
34915916 93 if(fCoor1Bin>=fNCoor1-1)
94 if(fCoor2Bin>=fNCoor2-1) {
8918e700 95 Warning("Generate","End of Lego Generation");
96 return;
97 } else {
34915916 98 fCoor2Bin++;
99 printf("Generating rays in phi bin:%d\n",fCoor2Bin);
100 fCoor1Bin=0;
101 } else fCoor1Bin++;
102
103 fCurCoor1 = (fCoor1Min+(fCoor1Bin+0.5)*(fCoor1Max-fCoor1Min)/fNCoor1);
104 fCurCoor2 = (fCoor2Min+(fCoor2Bin+0.5)*(fCoor2Max-fCoor2Min)/fNCoor2);
105 cost = TMath::Cos(fCurCoor1 * TMath::Pi()/180.);
106 sint = TMath::Sin(fCurCoor1 * TMath::Pi()/180.);
107 cosp = TMath::Cos(fCurCoor2 * TMath::Pi()/180.);
108 sinp = TMath::Sin(fCurCoor2 * TMath::Pi()/180.);
8918e700 109
110 pmom[0] = cosp*sint;
111 pmom[1] = sinp*sint;
112 pmom[2] = cost;
113
114 // --- Where to start
115 orig[0] = orig[1] = orig[2] = 0;
116 Float_t dalicz = 3000;
117 if (fRadMin > 0) {
34915916 118 t = PropagateCylinder(orig,pmom,fRadMin,dalicz);
119 orig[0] = pmom[0]*t;
120 orig[1] = pmom[1]*t;
121 orig[2] = pmom[2]*t;
122 if (TMath::Abs(orig[2]) > fZMax) return;
8918e700 123 }
124
125 Float_t polar[3]={0.,0.,0.};
126 Int_t ntr;
9e1a0ddb 127 gAlice->SetTrack(1, -1, kMpart, pmom, orig, polar, 0, kPPrimary, ntr);
34915916 128
8918e700 129}
130
e2afb3b6 131//_______________________________________________________________________
132Float_t AliLegoGenerator::PropagateCylinder(Float_t *x, Float_t *v, Float_t r,
133 Float_t z)
8918e700 134{
e2afb3b6 135 //
136 // Propagate to cylinder from inside
137 //
8918e700 138 Double_t hnorm, sz, t, t1, t2, t3, sr;
139 Double_t d[3];
140 const Float_t kSmall = 1e-8;
141 const Float_t kSmall2 = kSmall*kSmall;
142
143// ---> Find intesection with Z planes
144 d[0] = v[0];
145 d[1] = v[1];
146 d[2] = v[2];
147 hnorm = TMath::Sqrt(1/(d[0]*d[0]+d[1]*d[1]+d[2]*d[2]));
148 d[0] *= hnorm;
149 d[1] *= hnorm;
150 d[2] *= hnorm;
151 if (d[2] > kSmall) sz = (z-x[2])/d[2];
152 else if (d[2] < -kSmall) sz = -(z+x[2])/d[2];
153 else sz = 1.e10; // ---> Direction parallel to X-Y, no intersection
154
155// ---> Intersection with cylinders
156// Intersection point (x,y,z)
157// (x,y,z) is on track : x=X(1)+t*D(1)
158// y=X(2)+t*D(2)
159// z=X(3)+t*D(3)
160// (x,y,z) is on cylinder : x**2 + y**2 = R**2
161//
162// (D(1)**2+D(2)**2)*t**2
163// +2.*(X(1)*D(1)+X(2)*D(2))*t
164// +X(1)**2+X(2)**2-R**2=0
165// ---> Solve second degree equation
166 t1 = d[0]*d[0] + d[1]*d[1];
167 if (t1 <= kSmall2) {
168 t = sz; // ---> Track parallel to the z-axis, take distance to planes
169 } else {
170 t2 = x[0]*d[0] + x[1]*d[1];
171 t3 = x[0]*x[0] + x[1]*x[1];
172 // ---> It should be positive, but there may be numerical problems
34915916 173 sr = (-t2 +TMath::Sqrt(TMath::Max(t2*t2-(t3-r*r)*t1,0.)))/t1;
8918e700 174 // ---> Find minimum distance between planes and cylinder
175 t = TMath::Min(sz,sr);
176 }
177 return t;
178}
179
34915916 180