4 // See the class description in the header file.
6 #include "AliParticleGunMessenger.h"
7 #include "AliParticleGun.h"
8 #include "AliGunParticle.h"
9 #include "AliGlobals.h"
11 #include <G4Geantino.hh>
12 #include <G4ThreeVector.hh>
13 #include <G4ParticleTable.hh>
14 #include <G4UIdirectory.hh>
15 #include <G4UIcmdWithoutParameter.hh>
16 #include <G4UIcmdWithAString.hh>
17 #include <G4UIcmdWithADoubleAndUnit.hh>
18 #include <G4UIcmdWithAnInteger.hh>
19 #include <G4UIcmdWith3Vector.hh>
20 #include <G4UIcmdWith3VectorAndUnit.hh>
22 //_____________________________________________________________________________
23 AliParticleGunMessenger::AliParticleGunMessenger(AliParticleGun* gun)
27 fParticleTable = G4ParticleTable::GetParticleTable();
29 fGunDirectory = new G4UIdirectory("/aliGun/");
30 fGunDirectory->SetGuidance("AliParticleGun control commands.");
33 = new G4UIcmdWithoutParameter("/aliGun/listAvailable", this);
34 fListAvailableCmd->SetGuidance("List available particles.");
35 fListAvailableCmd->SetGuidance(" Invoke G4ParticleTable.");
36 fListAvailableCmd->AvailableForStates(PreInit,Idle);
39 = new G4UIcmdWithoutParameter("/aliGun/listCurrent", this);
40 fListCurrentCmd->SetGuidance("List current particle properties.");
42 ->SetGuidance("(Use addParticle to add this particle to the gun.");
43 fListCurrentCmd->AvailableForStates(PreInit,Idle);
46 = new G4UIcmdWithAString("/aliGun/particle", this);
47 fParticleCmd->SetGuidance("Set particle to be generated.");
48 fParticleCmd->SetGuidance(" (geantino is default)");
49 fParticleCmd->SetParameterName("particleName", true);
50 fParticleCmd->SetDefaultValue("geantino");
51 G4String candidateList;
52 G4int nofPTEntries = fParticleTable->entries();
53 for (G4int i=0; i<nofPTEntries; i++)
55 candidateList += fParticleTable->GetParticleName(i);
58 fParticleCmd->SetCandidates(candidateList);
59 fParticleCmd->AvailableForStates(PreInit,Idle);
62 = new G4UIcmdWith3VectorAndUnit("/aliGun/momentum", this);
63 fMomentumCmd->SetGuidance("Set momentum.");
64 fMomentumCmd->SetParameterName("Px","Py","Pz", true, true);
65 fMomentumCmd->SetDefaultUnit("MeV");
66 fMomentumCmd->SetUnitCategory("Energy");
67 fMomentumCmd->SetRange("Px != 0 || Py != 0 || Pz != 0");
68 fMomentumCmd->AvailableForStates(PreInit,Idle);
71 = new G4UIcmdWith3VectorAndUnit("/aliGun/position", this);
72 fPositionCmd->SetGuidance("Set starting position of the particle.");
73 fPositionCmd->SetParameterName("X","Y","Z", true, true);
74 fPositionCmd->SetDefaultUnit("cm");
75 fPositionCmd->SetUnitCategory("Length");
76 fPositionCmd->AvailableForStates(PreInit,Idle);
79 = new G4UIcmdWithADoubleAndUnit("/aliGun/time", this);
80 fTimeCmd->SetGuidance("Set initial time of the particle.");
81 fTimeCmd->SetParameterName("t0", true, true);
82 fTimeCmd->SetDefaultUnit("ns");
83 fTimeCmd->SetUnitCategory("Time");
84 fTimeCmd->AvailableForStates(PreInit,Idle);
87 = new G4UIcmdWith3Vector("/aliGun/polarization", this);
88 fPolarizationCmd->SetGuidance("Set polarization.");
89 fPolarizationCmd->SetParameterName("Px","Py","Pz", true, true);
91 ->SetRange("Px>=-1. && Px<=1. && Py>=-1. && Py<=1. && Pz>=-1. && Pz<=1.");
92 fPolarizationCmd->AvailableForStates(PreInit,Idle);
95 = new G4UIcmdWith3Vector("/aliGun/direction", this);
96 fDirectionCmd->SetGuidance("Set momentum direction.");
97 fDirectionCmd->SetGuidance("Direction needs not to be a unit vector.");
98 fDirectionCmd->SetParameterName("Dx","Dy","Dz", true, true);
99 fDirectionCmd->SetRange("Dx != 0 || Dy != 0 || Dz != 0");
100 fDirectionCmd->AvailableForStates(PreInit,Idle);
103 = new G4UIcmdWithADoubleAndUnit("/aliGun/kinEnergy", this);
104 fKinEnergyCmd->SetGuidance("Set kinetic energy.");
105 fKinEnergyCmd->SetParameterName("KineticEnergy", true, true);
106 fKinEnergyCmd->SetDefaultUnit("GeV");
107 fKinEnergyCmd->SetUnitCategory("Energy");
108 fKinEnergyCmd->AvailableForStates(PreInit,Idle);
111 = new G4UIcmdWithoutParameter("/aliGun/list",this);
112 fListCmd->SetGuidance("List the Alice gun particles.");
113 fListCmd->AvailableForStates(PreInit,Idle);
116 = new G4UIcmdWithoutParameter("/aliGun/addParticle", this);
117 fAddParticleCmd->SetGuidance("Add the particle to the Alice particle gun.");
118 fAddParticleCmd->AvailableForStates(PreInit,Idle);
121 = new G4UIcmdWithAnInteger("/aliGun/removeParticle", this);
123 ->SetGuidance("Remove the i-th particle friom the Alice particle gun.");
124 fRemoveParticleCmd->SetParameterName("iParticle", false);
125 fRemoveParticleCmd->SetRange("iParticle>=0");
126 fRemoveParticleCmd->AvailableForStates(PreInit,Idle);
129 = new G4UIcmdWithoutParameter("/aliGun/reset", this);
130 fResetCmd->SetGuidance("ReSet the Alice particle gun.");
131 fResetCmd->AvailableForStates(PreInit,Idle);
133 // Set initial value to AliGunParticle
134 fParticle = new AliGunParticle();
136 fParticle->SetParticleDefinition(G4Geantino::Geantino());
137 fParticle->SetMomentumDirection(G4ThreeVector(1.0,0.0,0.0));
138 fParticle->SetKineticEnergy(1.0*GeV);
139 fParticle->SetPosition(G4ThreeVector(0.0*cm, 0.0*cm, 0.0*cm));
140 fParticle->SetTime(0.0*ns);
141 fParticle->SetPolarization(G4ThreeVector(0.0*cm, 0.0*cm, 0.0*cm));
144 //_____________________________________________________________________________
145 AliParticleGunMessenger::AliParticleGunMessenger() {
149 //_____________________________________________________________________________
150 AliParticleGunMessenger::AliParticleGunMessenger(
151 const AliParticleGunMessenger& right) {
153 AliGlobals::Exception("AliParticleGunMessenger is protected from copying.");
156 //_____________________________________________________________________________
157 AliParticleGunMessenger::~AliParticleGunMessenger() {
159 delete fListAvailableCmd;
164 delete fPolarizationCmd;
165 delete fDirectionCmd;
166 delete fKinEnergyCmd;
168 delete fAddParticleCmd;
169 delete fRemoveParticleCmd;
171 delete fGunDirectory;
177 AliParticleGunMessenger&
178 AliParticleGunMessenger::operator=(const AliParticleGunMessenger &right)
180 // check assignement to self
181 if (this == &right) return *this;
183 AliGlobals::Exception("AliParticleGunMessenger is protected from assigning.");
190 //_____________________________________________________________________________
191 void AliParticleGunMessenger::SetNewValue(G4UIcommand * command,
194 // Applies command to the associated object.
197 // Alice gun particle set commands
198 if (command==fListAvailableCmd)
200 fParticleTable->DumpTable();
202 else if (command == fParticleCmd)
204 G4ParticleDefinition* particleDef
205 = fParticleTable->FindParticle(newValues);
206 if (particleDef != 0)
207 { fParticle->SetParticleDefinition(particleDef); }
209 else if (command == fListCurrentCmd)
213 else if (command == fMomentumCmd)
215 fParticle->SetMomentum(fMomentumCmd->GetNew3VectorValue(newValues));
217 else if (command == fPositionCmd)
219 fParticle->SetPosition(fDirectionCmd->GetNew3VectorValue(newValues));
221 else if (command == fTimeCmd)
223 fParticle->SetTime(fTimeCmd->GetNewDoubleValue(newValues));
225 else if (command == fPolarizationCmd)
228 ->SetPolarization(fPolarizationCmd->GetNew3VectorValue(newValues));
230 else if (command == fDirectionCmd)
233 ->SetMomentumDirection(fDirectionCmd->GetNew3VectorValue(newValues));
235 else if (command == fKinEnergyCmd)
237 fParticle->SetKineticEnergy(fKinEnergyCmd->GetNewDoubleValue(newValues));
240 // Alice particle gun commands
241 else if (command == fListCmd)
245 else if (command == fAddParticleCmd)
247 fGun->AddParticle(fParticle);
248 fParticle = new AliGunParticle(*fParticle);
250 else if (command == fRemoveParticleCmd)
252 fGun->RemoveParticle(fRemoveParticleCmd->GetNewIntValue(newValues));
254 else if (command == fResetCmd)
260 //_____________________________________________________________________________
261 G4String AliParticleGunMessenger::GetCurrentValue(G4UIcommand * command)
263 // Returns current command parameters as string.
268 if( command==fDirectionCmd )
271 = fDirectionCmd->ConvertToString(fParticle->GetMomentumDirection());
273 else if( command==fKinEnergyCmd )
276 = fKinEnergyCmd->ConvertToString(fParticle->GetKineticEnergy(),"GeV");
278 else if( command==fPositionCmd )
280 curValue = fPositionCmd->ConvertToString(fParticle->GetPosition(),"cm");
282 else if( command==fTimeCmd )
284 curValue = fTimeCmd->ConvertToString(fParticle->GetTime(),"ns");
286 else if( command==fPolarizationCmd )
288 curValue = fPolarizationCmd->ConvertToString(fParticle->GetPolarization());