4 // See the class description in the header file.
6 #include "AliPrimaryGeneratorAction.h"
7 #include "AliPrimaryGeneratorMessenger.h"
8 #include "AliTrackingAction.h"
9 #include "AliParticleGun.h"
10 #include "AliGunParticle.h"
11 #include "AliGlobals.h"
13 #include "AliGenerator.h"
15 #include "TG4G3Units.h"
18 #include <G4ParticleTable.hh>
19 #include <G4ParticleDefinition.hh>
21 #include <Randomize.hh>
23 #include <TParticle.h>
25 //_____________________________________________________________________________
26 AliPrimaryGeneratorAction::AliPrimaryGeneratorAction()
27 : fGenerator(kAliGenerator),
32 fParticleGun = new AliParticleGun();
33 fMessenger = new AliPrimaryGeneratorMessenger(this);
36 //_____________________________________________________________________________
37 AliPrimaryGeneratorAction::AliPrimaryGeneratorAction(
38 const AliPrimaryGeneratorAction& right) {
40 AliGlobals::Exception(
41 "AliPrimaryGeneratorAction is protected from copying.");
44 //_____________________________________________________________________________
45 AliPrimaryGeneratorAction::~AliPrimaryGeneratorAction() {
53 //_____________________________________________________________________________
54 AliPrimaryGeneratorAction&
55 AliPrimaryGeneratorAction::operator=(const AliPrimaryGeneratorAction &right)
57 // check assignement to self
58 if (this == &right) return *this;
60 AliGlobals::Exception(
61 "AliPrimaryGeneratorAction is protected from assigning.");
68 //_____________________________________________________________________________
69 void AliPrimaryGeneratorAction::ConstructGenerator()
71 // Constructs selected generator.
76 // gun is constructed interactively
79 ConstructGeantinoGenerator(false);
81 case kChargedGeantino:
82 ConstructGeantinoGenerator(true);
85 ConstructAliGenerator();
90 //_____________________________________________________________________________
91 void AliPrimaryGeneratorAction::ConstructGeantinoGenerator(G4bool isCharged)
93 // Geantino with random momentum direction
94 // (the default generator).
98 fParticleGun->Reset();
100 G4ParticleTable* particleTable
101 = G4ParticleTable::GetParticleTable();
103 for (G4int i=0; i< fNofGunParticles; i++)
105 G4ParticleDefinition* particleDef = 0;
107 particleDef = particleTable->FindParticle("geantino");
109 particleDef = particleTable->FindParticle("chargedgeantino");
112 G4String text = "AliPrimaryGeneratorAction::GenerateGeantino:\n";
113 text = text + " G4ParticleTable::FindParticle() failed.";
114 AliGlobals::Exception(text);
118 RandFlat::shootArray(3,rn);
122 G4ThreeVector momentumDir(px, py, pz);
124 G4double energy = 1.*GeV;
125 G4ThreeVector position(0.,0.,0.);
127 G4ThreeVector polarization(0.,0.,0.);
129 AliGunParticle * gunParticle
130 = new AliGunParticle(particleDef, momentumDir, energy, position, time,
133 fParticleGun->AddParticle(gunParticle);
135 if (fVerboseLevel>1) {
136 G4cout << "Geantino generator has been built." << G4endl;
140 //_____________________________________________________________________________
141 void AliPrimaryGeneratorAction::ConstructAliGenerator()
143 // Generator from AliRoot
144 // AliGenerator::Generate() fills the AliRun::fParticles array.
147 // check if AliGenerator is set
148 AliGenerator* generator = gAlice->Generator();
150 G4String text = "AliPrimaryGeneratorAction::ConstructGenerator:\n";
151 text = text + " No AliGenerator is defined in gAlice.";
152 AliGlobals::Exception(text);
154 // fill AliRun::fParticleMap array
155 generator->Generate();
158 //_____________________________________________________________________________
159 void AliPrimaryGeneratorAction::GenerateAliGeneratorPrimaries(G4Event* event)
161 // Creates a new G4PrimaryVertex objects for each TParticle
162 // in fParticles array.
165 G4PrimaryVertex* previousVertex = 0;
166 G4ThreeVector previousPosition = G4ThreeVector();
167 G4double previousTime = 0.;
169 G4int nofParticles = gAlice->GetNtrack();
171 //G4cout << " nofParticles: " << nofParticles << G4endl;
172 for( G4int i=0; i<nofParticles; i++ ) {
174 // get the particle from AliRun stack
175 TParticle* particle = gAlice->Particle(i);
178 if (!particle->TestBit(kDoneBit)) {
179 // only particles that didn't die (decay) in primary generator
180 // will be transformed to G4 objects
182 // get particle definition from G4ParticleTable
183 G4int pdgEncoding = particle->GetPdgCode();
184 G4ParticleTable* particleTable
185 = G4ParticleTable::GetParticleTable();
186 G4ParticleDefinition* particleDefinition = 0;
187 if (pdgEncoding != 0)
188 particleDefinition = particleTable->FindParticle(pdgEncoding);
190 G4String name = particle->GetName();
191 if (name == "Rootino")
192 particleDefinition = particleTable->FindParticle("geantino");
195 if (particleDefinition==0) {
196 G4cout << "pdgEncoding: " << pdgEncoding << G4endl;
198 "AliPrimaryGeneratorAction::GenerateAliGeneratorPrimaries:\n";
199 text = text + " G4ParticleTable::FindParticle() failed.";
200 AliGlobals::Exception(text);
204 G4ThreeVector position
205 = G4ThreeVector(particle->Vx()*TG4G3Units::Length(),
206 particle->Vy()*TG4G3Units::Length(),
207 particle->Vz()*TG4G3Units::Length());
208 G4double time = particle->T()*TG4G3Units::Time();
209 G4PrimaryVertex* vertex;
210 if ( i==0 || position != previousPosition || time != previousTime ) {
211 // create a new vertex
212 // in case position and time of gun particle are different from
214 // (vertex objects are destroyed in G4EventManager::ProcessOneEvent()
215 // when event is deleted)
216 vertex = new G4PrimaryVertex(position, time);
217 event->AddPrimaryVertex(vertex);
219 previousVertex = vertex;
220 previousPosition = position;
224 vertex = previousVertex;
226 // create a primary particle and add it to the vertex
227 // (primaryParticle objects are destroyed in G4EventManager::ProcessOneEvent()
228 // when event and then vertex is deleted)
229 G4double px = particle->Px()*TG4G3Units::Energy();
230 G4double py = particle->Py()*TG4G3Units::Energy();
231 G4double pz = particle->Pz()*TG4G3Units::Energy();
232 G4PrimaryParticle* primaryParticle
233 = new G4PrimaryParticle(particleDefinition, px, py, pz);
236 TVector3 polarization;
237 particle->GetPolarisation(polarization);
239 ->SetPolarization(polarization.X(), polarization.Y(), polarization.Z());
241 // add primary particle to the vertex
242 vertex->SetPrimary(primaryParticle);
249 //_____________________________________________________________________________
250 void AliPrimaryGeneratorAction::GeneratePrimaries(G4Event* event)
252 // Generates primary particles by the selected generator.
256 gAlice->BeginEvent();
258 // fill particle gun/particle array
259 ConstructGenerator();
261 // generate primary vertices
262 if (fGenerator == kAliGenerator) {
263 // use AliGenerator if set
264 GenerateAliGeneratorPrimaries(event);
266 // do not save primary particles
267 // (they would be stored twice)
268 AliTrackingAction* trackingAction
269 = AliTrackingAction::Instance();
270 trackingAction->SetSavePrimaries(false);
273 // use particle gun otherwise
274 fParticleGun->GeneratePrimaryVertex(event);
276 // primary particles have to be saved
277 AliTrackingAction* trackingAction
278 = AliTrackingAction::Instance();
279 trackingAction->SetSavePrimaries(true);
283 //_____________________________________________________________________________
284 void AliPrimaryGeneratorAction::SetGenerator(AliPrimaryGenerator generator)
289 fGenerator = generator;
292 //_____________________________________________________________________________
293 void AliPrimaryGeneratorAction::SetNofGunParticles(G4int nofParticles)
295 // Sets number of primary particles.
296 // This method is applied only to "gun" type generators
297 // (and not to AliGenerator from AliRoot).
300 fNofGunParticles = nofParticles;