6 #include <TGLDrawFlags.h>
9 #include "Windows4root.h"
16 //______________________________________________________________________
22 LineGL::LineGL() : TPointSet3DGL(), fM(0)
24 // fCached = false; // Disable display list.
30 /**************************************************************************/
32 Bool_t LineGL::SetModel(TObject* obj)
34 // TPointSet3DGL::SetModel(obj);
35 if(SetModelCheckClass(obj, Line::Class())) {
36 fM = dynamic_cast<Line*>(obj);
42 /**************************************************************************/
44 void LineGL::DirectDraw(const TGLDrawFlags & flags) const
46 // printf("LineGL::DirectDraw Style %d, LOD %d\n", flags.Style(), flags.LOD());
49 if (q.Size() <= 0) return;
51 glPushAttrib(GL_POINT_BIT | GL_LINE_BIT | GL_ENABLE_BIT);
52 glDisable(GL_LIGHTING);
58 glPushAttrib(GL_LINE_BIT);
59 ColorFromIdx(q.GetLineColor(), color);
61 glLineWidth(q.GetLineWidth());
62 if (q.GetLineStyle() > 1) {
64 UShort_t pat = 0xffff;
65 switch (q.GetLineStyle()) {
66 case 2: pat = 0x3333; break;
67 case 3: pat = 0x5555; break;
68 case 4: pat = 0xf040; break;
69 case 5: pat = 0xf4f4; break;
70 case 6: pat = 0xf111; break;
71 case 7: pat = 0xf0f0; break;
72 case 8: pat = 0xff11; break;
73 case 9: pat = 0x3fff; break;
74 case 10: pat = 0x08ff; fac = 2; break;
77 glLineStipple(1, pat);
78 glEnable(GL_LINE_STIPPLE);
81 const Float_t* p = q.GetP();
82 const Int_t n = q.Size();
83 glBegin(GL_LINE_STRIP);
84 for (Int_t i=0; i<n; ++i, p+=3)
92 ColorFromIdx(q.GetMarkerColor(), color);
94 Int_t ms = q.GetMarkerStyle();
95 if (ms != 2 && ms != 3 && ms != 5 && ms != 28)