4 #include "RenderElement.h"
5 #include "RGTopFrame.h"
11 //______________________________________________________________________
19 RGEditor::RGEditor(TCanvas* canvas) :
24 void RGEditor::DisplayRenderElement(RenderElement* re)
27 TObject* obj = fRnrElement ? fRnrElement->GetObject() : 0;
28 SetModel(fPad, obj, kButton1Down);
31 void RGEditor::DisplayObject(TObject* obj)
34 SetModel(fPad, obj, kButton1Down);
37 void RGEditor::Update(TGedFrame* /*gframe*/)
39 // Virtual method from TGedEditor ... called on every change.
42 fRnrElement->UpdateItems();