3 #ifndef REVE_TriangleSet_H
4 #define REVE_TriangleSet_H
6 #include "RenderElement.h"
17 class TriangleSet : public RenderElement,
22 friend class TriangleSetEditor;
23 friend class TriangleSetGL;
25 TriangleSet(const TriangleSet&); // Not implemented
26 TriangleSet& operator=(const TriangleSet&); // Not implemented
32 Float_t* fVerts; //[3*fNVerts]
36 Int_t* fTrings; //[3*fNTrings]
37 Float_t* fTringNorms; //[3*fNTrings]
38 UChar_t* fTringCols; //[3*fNTrings]
40 // --------------------------------------------------------------
47 TriangleSet(Int_t nv, Int_t nt, Bool_t norms=false, Bool_t cols=false);
50 virtual Bool_t CanEditMainColor() { return kTRUE; }
52 Float_t* Vertex(Int_t i) { return &(fVerts[3*i]); }
53 Int_t* Triangle(Int_t i) { return &(fTrings[3*i]); }
54 Float_t* TriangleNormal(Int_t i) { return &(fTringNorms[3*i]); }
55 UChar_t* TriangleColor(Int_t i) { return &(fTringCols[3*i]); }
57 void SetVertex(Int_t i, Float_t x, Float_t y, Float_t z)
58 { Float_t* v = Vertex(i); v[0] = x; v[1] = y; v[2] = z; }
59 void SetTriangle(Int_t i, Int_t v0, Int_t v1, Int_t v2)
60 { Int_t* t = Triangle(i); t[0] = v0; t[1] = v1; t[2] = v2; }
61 void SetTriangleColor(Int_t i, UChar_t r, UChar_t g, UChar_t b, UChar_t a=255)
62 { UChar_t* c = TriangleColor(i); c[0] = r; c[1] = g; c[2] = b; c[3] = a; }
64 void GenerateTriangleNormals();
65 void GenerateRandomColors();
66 void GenerateZNormalColors(Float_t fac=20, Int_t min=-20, Int_t max=20,
67 Bool_t interp=kFALSE, Bool_t wrap=kFALSE);
69 virtual void ComputeBBox();
70 virtual void Paint(Option_t* = "");
72 Color_t GetColor() const { return fColor; }
73 void SetColor(Color_t c) { fColor = c; }
75 ZTrans& RefHMTrans() { return fHMTrans; }
76 void SetTransMatrix(Double_t* carr) { fHMTrans.SetFrom(carr); }
77 void SetTransMatrix(const TGeoMatrix& mat) { fHMTrans.SetFrom(mat); }
79 static TriangleSet* ReadTrivialFile(const char* file);
81 ClassDef(TriangleSet, 0)
82 }; // endclass TriangleSet