2 Reve::NLTProjector* NLT_test(Reve::RenderElement* top=0)
6 Scene* s = gReve->SpawnNewScene("Projected Event");
7 gReve->GetDefViewer()->AddScene(s);
9 TGLViewer* v = (TGLViewer *)gReve->GetGLViewer();
10 v->SetCurrentCamera(TGLViewer::kCameraOrthoXOY);
11 TGLCameraMarkupStyle* mup = v->GetCameraMarkup();
12 if(mup) mup->SetShow(kFALSE);
14 NLTProjector* p = new NLTProjector;
15 p->SetProjection(NLTProjection::PT_RhoZ, 0.01);
17 gReve->AddToListTree(p, kTRUE);
18 gReve->AddRenderElement(p, s);
20 top = gReve->GetCurrentEvent();
22 p->ImportElements(top);
24 gReve->Redraw3D(kTRUE);