2 gROOT->SetStyle("Plain"); gStyle->SetPalette(1);
3 TCanvas *c2 = new TCanvas("cAliTPCSpaceCharge3D","cAliTPCSpaceCharge3D",500,400);
4 AliTPCSpaceCharge3D sc;
5 sc.WriteChargeDistributionToFile("SC_zr2_GGleaks.root");
6 sc.SetSCDataFileName("SC_zr2_GGleaks.root");
7 sc.SetOmegaTauT1T2(0,1,1); // B=0
8 sc.InitSpaceCharge3DDistortion();
9 sc.CreateHistoDRinXY(15,300,300)->Draw("colz");