+ {fValueMin[kMultiplicity] = Float_t(min); fValueMax[kMultiplicity] = Float_t(max); fValueStep[kMultiplicity] = Float_t(step);}
+
+ virtual void SetMultiplicityBinning(Float_t min, Float_t max, Float_t step)
+ {fValueMin[kMultiplicity] = min; fValueMax[kMultiplicity] = max; fValueStep[kMultiplicity] = step;}
+ virtual void SetZVertexBinning(Float_t min, Float_t max, Float_t step)
+ {fValueMin[kZVertex] = min; fValueMax[kZVertex] = max; fValueStep[kZVertex] = step;}
+ virtual void SetEventPlaneBinning(Float_t min, Float_t max, Float_t step)
+ {fValueMin[kEventPlane] = min; fValueMax[kEventPlane] = max; fValueStep[kEventPlane] = step;}
+ virtual void SetLeadingParticleEtaBinning(Float_t min, Float_t max, Float_t step)
+ {fValueMin[kLeadingParticleEta] = min; fValueMax[kLeadingParticleEta] = max; fValueStep[kLeadingParticleEta] = step;}
+ virtual void SetLeadingParticlePhiBinning(Float_t min, Float_t max, Float_t step)
+ {fValueMin[kLeadingParticlePhi] = min; fValueMax[kLeadingParticlePhi] = max; fValueStep[kLeadingParticlePhi] = step;}
+