+ TH2D * GetDeadMap(int i) {ValidateProfiles(); return (TH2D*)fDeadMap[i];}
+ //void SetDeadMap(int i, TH2D *h) const {((TH2D*)fDeadMap[i])=h;}
+
+ Bool_t IsBadChannel(int imod, int icol, int irow) const;
+ void SetChannelStatus(int imod, int icol, int irow, int status);
+ Int_t GetChannelStatus(int imod, int icol, int irow) const { return (Int_t)((TH2D*)fDeadMap[imod])->GetBinContent(icol, irow); }
+
+ TObjArray GetDeadMap() {ValidateProfiles(); return fDeadMap;}
+ void SetDeadMap(TObjArray map) {fDeadMap = map;}
+