+ Int_t fNBgEvents; //Nuber of backgrouns events
+ //(events that are generated only temporarly)
+ //needed by some afterburners that works better with higher statistics
+ //this generates such a artificial one
+ private:
+ AliGenCocktailAfterBurner(const AliGenCocktailAfterBurner& in);
+ AliGenCocktailAfterBurner & operator=(const AliGenCocktailAfterBurner & rhs);
+
+ ClassDef(AliGenCocktailAfterBurner,2) // Particle cocktail generator a la SHAKER
+ //background events added