/** Store x, y, z of all hits in memory for display.
Normally, the hits are drawn using TPolyMarker3D - however, that
is not very useful for the FMD. Therefor, this member function
/** Store x, y, z of all hits in memory for display.
Normally, the hits are drawn using TPolyMarker3D - however, that
is not very useful for the FMD. Therefor, this member function