-
-
- //res1->SetNoiseParam(noise,baseline);
-
- res1->SetNoiseParam(noise,baseline);
- Float_t magic = res1->MagicValue();
- Float_t top = res1->MaxAdc();
- thres *= top/magic;
-
+ Float_t baseline,noise;
+ res1->GetNoiseParam(noise,baseline);
+ Float_t noise_after_el = res1->GetNoiseAfterElectronics();
+ Float_t thres = baseline;
+ thres += (4.*noise_after_el); // TB // (4.*noise_after_el);
+ printf("thres %f\n",thres);
+// res1->Print();