- virtual void GetPositionL0(Double_t &x,Double_t &y,Double_t &z,Double_t &t);
- virtual Float_t GetXL();
- // Returns particle X position at this hit in local coordinates.
- virtual Float_t GetYL();
- // Returns particle Y position at this hit in local coordinates.
- virtual Float_t GetZL();
- // Returns particle Z position at this hit in local coordinates.
+ virtual void GetPositionL0(Double_t &x,Double_t &y,Double_t &z,
+ Double_t &t);
+ virtual Float_t GetXL(){
+ // Returns particle X position at this hit in local coordinates.
+ Float_t xf,yf,zf,tf;GetPositionL(xf,yf,zf,tf);return xf;}
+ virtual Float_t GetYL(){
+ // Returns particle Y position at this hit in local coordinates.
+ Float_t xf,yf,zf,tf;GetPositionL(xf,yf,zf,tf);return yf;}
+ virtual Float_t GetZL(){
+ // Returns particle Z position at this hit in local coordinates.
+ Float_t xf,yf,zf,tf;GetPositionL(xf,yf,zf,tf);return zf;}