- Float_t Particle() const {return fParticle;}
- Float_t Theta() const {return fTheta;}
- Float_t Phi() const {return fPhi;}
- Float_t Tlength() const {return fTlength;}
- Float_t Eloss() const {return fEloss;}
- Float_t Age() const {return fAge;}
- Int_t PHfirst() const {return fPHfirst;}
- Int_t PHlast() const {return fPHlast;}
-
- Float_t Momentum() const {return fPTot;}
- Float_t Px() const {return fPx;}
- Float_t Py() const {return fPy;}
- Float_t Pz() const {return fPz;}
- Float_t Cx() const {return fPx/fPTot;}
- Float_t Cy() const {return fPy/fPTot;}
- Float_t Cz() const {return fPz/fPTot;}
-
- Float_t Xref() const {return fXref;}
- Float_t Yref() const {return fYref;}
- Float_t Zref() const {return fZref;}
+
+ virtual void Print(Option_t* opt="") const;
+
+ Float_t Particle() const {return fParticle;} ///< Return particle id
+ Float_t Theta() const {return fTheta;} ///< Return incident theta angle in degrees
+ Float_t Phi() const {return fPhi;} ///< Return incident phi angle in degrees
+ Float_t Tlength() const {return fTlength;} ///< Return track length inside the chamber
+ Float_t Eloss() const {return fEloss;} ///< Return Ionisation energy loss in gas
+ Float_t Age() const {return fAge;} ///< Return Particle Age
+ Int_t PHfirst() const {return fPHfirst;} ///< Return First padhit
+ Int_t PHlast() const {return fPHlast;} ///< Return Last padhit
+
+ Float_t Momentum() const {return fPTot;} ///< Return local momentum P of the entering track
+ Float_t Px() const {return fPx;} ///< Return Px
+ Float_t Py() const {return fPy;} ///< Return Py
+ Float_t Pz() const {return fPz;} ///< Return Pz
+ Float_t Cx() const {return fPx/fPTot;} ///< Return Px/PTot
+ Float_t Cy() const {return fPy/fPTot;} ///< Return Py/PTot
+ Float_t Cz() const {return fPz/fPTot;} ///< Return Pz/PTot
+
+ Float_t Xref() const {return fXref;} ///< Return X position of hit in the center of the chamber (without angle effect)
+ Float_t Yref() const {return fYref;} ///< Return Y position of hit in the center of the chamber (without angle effect)
+ Float_t Zref() const {return fZref;} ///< Return Z position of hit in the center of the chamber (without angle effect)