- Int_t nch = mHit->fChamber; // chamber number
- Float_t x = mHit->fX; // x-pos of hit
- Float_t y = mHit->fY; // y-pos
- Float_t z = mHit->fZ; // z-pos
- Float_t Eloss = mHit->fEloss; // energy loss
- Float_t Theta = mHit->fTheta; // theta
- Float_t Particle = mHit->fParticle; // Particle type
- Int_t itrack = Int_t(mHit->fTrack);
- TParticle *thePart = (TParticle*) fPartArray->UncheckedAt(itrack);
+ Int_t nch = mHit->Chamber(); // chamber number
+ Float_t x = mHit->X(); // x-pos of hit
+ Float_t y = mHit->Y(); // y-pos
+ Float_t z = mHit->Z(); // z-pos
+ Float_t Eloss = mHit->Eloss(); // energy loss
+ Float_t Theta = mHit->Theta(); // theta
+ Float_t Particle = mHit->Particle(); // Particle type
+ Int_t itrack = Int_t(mHit->Track());
+
+ TParticle *thePart = gAlice->Particle(itrack);