- TLorentzVector GetMomentum() { return fMomentum; }
- // momentum of the particle which initiated this hit
+
+ Float_t GetTime(void) const {
+ // returns the time of the first energy deposition
+ return fTime ;
+ }
+
+ virtual Float_t X() const ;
+ virtual Float_t Y() const ;
+ virtual Float_t Z() const ;