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- fOneGamChisqCut = 3.; // If Chi2/dof > fOneGamChisqCut, split point.
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- fOneGamInitialStep = 0.00005;
- fOneGamChisqMin = 1.;
- fOneGamStepMin = 0.0005;
- fOneGamNumOfIterations = 50;
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- fTwoGamInitialStep = 0.00005;
- fTwoGamChisqMin = 1.;
- fTwoGamEmin = 0.1;
- fTwoGamStepMin = 0.00005;
- fTwoGamNumOfIterations = 50;
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-// fThr0 = 0.0285; // Min. energy of rec. point. If E<fThr0, point deleted.
-// fSqdCut = 3.; // Min. distance (in cm) between two rec points.
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- fThr0 = 0.;
- fSqdCut = 0.;
-