TObjArray *fMCArray; // MC array
Int_t fParticleType; // Holds which particle to run on
Int_t fSystem; // holds collisions system (0=pp, 1=PbPb(,2=pPb))
TObjArray *fMCArray; // MC array
Int_t fParticleType; // Holds which particle to run on
Int_t fSystem; // holds collisions system (0=pp, 1=PbPb(,2=pPb))