virtual void SetForceDecay(Int_t decay)
{SetForceDecay((Decay_t) decay);}
virtual void ForceDecay();
virtual void SetForceDecay(Int_t decay)
{SetForceDecay((Decay_t) decay);}
virtual void ForceDecay();
virtual void HeavyFlavourOff() {fHeavyFlavour = kFALSE;}
virtual void DecayLongLivedParticles() {fLongLived = kTRUE;}
virtual Float_t GetPartialBranchingRatio(Int_t ipart);
virtual Float_t GetLifetime(Int_t kf);
virtual void SwitchOffBDecay();
virtual void HeavyFlavourOff() {fHeavyFlavour = kFALSE;}
virtual void DecayLongLivedParticles() {fLongLived = kTRUE;}
virtual Float_t GetPartialBranchingRatio(Int_t ipart);
virtual Float_t GetLifetime(Int_t kf);
virtual void SwitchOffBDecay();
Float_t fBraPart[501]; //! Branching ratios
Bool_t fHeavyFlavour; //! Flag for heavy flavors
Bool_t fLongLived; //! Flag for long lived particle decay
Float_t fBraPart[501]; //! Branching ratios
Bool_t fHeavyFlavour; //! Flag for heavy flavors
Bool_t fLongLived; //! Flag for long lived particle decay