+ if (TMath::Abs(iparticle->Y()) > fTriggerY) continue;
+ if (fTriggerEtaMin == fTriggerEta) {
+ if (TMath::Abs(iparticle->Eta()) > fTriggerEta) continue;
+ } else {
+ if (iparticle->Eta() > fTriggerEta || iparticle->Eta() < fTriggerEtaMin) continue;
+ }