Float_t Uniform(); // Uniform dist. within <0,1>
Float_t Uniform(Float_t a,Float_t b); // Uniform dist. within <a,b>
void Uniform(Float_t* vec,Int_t n); // n uniform randoms in <0,1>
Float_t Uniform(); // Uniform dist. within <0,1>
Float_t Uniform(Float_t a,Float_t b); // Uniform dist. within <a,b>
void Uniform(Float_t* vec,Int_t n); // n uniform randoms in <0,1>